» Device (EX9 Auto)
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Device (EX9 Auto)

Help Provides a view on all automatically created Direct3D Devices
Author vvvv group

Here you are supposed to see an image (rendered with SVG) describing the pins of this node. However, this does not work with Internet Explorer. You may want to consider using another browser, like FireFox, Chrome, Safari or Opera that do support SVG.

Credits
Warnings
Bugs

related discussions

start a forum thread about this node

about Device (EX9 Auto)

the above info is not complete:

Configuration Inputs

  • Descriptive Name .. guess what
  • Device Type .. msdn link
    • HAL - hardware accelerated device (default)
    • REF - reference device (only insteresting for debugging and available only when directx sdk is installed)
    • SW - software (not implemented)
  • Vertex Processing Mode .. msdn link
    • you can leave this setting as is since vvvv will always chose the best setting available on your graphiccard. still you can change it for debugging reasons.
  • Preserve Double Precision .. msdn link
  • Multithreaded .. msdn link

Outputs

  • Status - mainly for debugging to see if settings made on the devices have been accepted
  • Caps - shows some of the graphic cards capabilities

A Word about Devices

every Renderer (EX9) node needs to be associated with a device. this connection is in fact handled internally by vvvv and in most cases you'll not need to know anything about the existence of "devices".

still. by popular demand here is some more information on the topic:

on a Renderer (EX9) notice the "Device" configuration pin when viewed with an inspektor. this pin defaults to -1 which tells vvvv that the device for this renderer has to be managed automatically.

if you have multiple monitors on your pc they can be set up in two different ways via the graphic cards driver:

  • spanmode - one large screenarea across all monitors
  • dualview - multiple monitors can have different resolutions

in spanmodealways only one device is created per graphic card. if you have multiple graphic cards or use your single graphic card (with two vga/dvi outputs) in dualview mode one device is automatically created per monitor that is showing the window of a Renderer (EX9). if you move a renderer from monitor 1 to monitor 2 a second device is being created and the first one destroyed (if no other renderer on monitor 1 is still needing it).

the Device (EX9 Auto) node reflects all settings the directx api offers for devices. use this node to view and change settings of the devices that vvvv automatically manages.

if for some reason you would like to create and handle a device manually have a look at the Device (EX9 Manual) node.

anonymous user login

Shoutbox

~4d ago

joreg: Workshop on 01 08: Augmented Reality using OpenCV, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-augmented-reality-using-opencv-in-vvvv/

~12d ago

joreg: Workshop on 18 07: Fluid simulations in FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-fluid-simulations-in-fuse/

~12d ago

joreg: Workshop on 17 07: Working with particles in FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-working-with-particles-in-fuse/

~23d ago

joreg: Here's what happened in June in our little univvvverse: https://visualprogramming.net/blog/2024/vvvvhat-happened-in-june-2024/

~25d ago

joreg: We're starting a new beginner tutorial series. Here's Nr. 1: https://visualprogramming.net/blog/2024/new-vvvv-tutorial-circle-pit/

~26d ago

joreg: Registration is open for LINK - the vvvv Summer Camp 24! Full details and signup are here: https://link-summercamp.de/

~26d ago

joreg: Workshop on 11 07: Compute Shader with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-compute-shader-with-fuse/

~1mth ago

joreg: Workshop on 27 06: Rendering Techniques with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-rendering-techniques-with-fuse/

~1mth ago

joreg: Workshop on 20 06: All about Raymarching with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-raymarching-with-fuse/

~1mth ago

joreg: vvvv gamma 6.5 is out, see changelog: https://thegraybook.vvvv.org/changelog/6.x.html