» Change Log - vvvv50beta40
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Change Log - vvvv50beta40

released on 07 07 20

  • Updated VL to version 2020.1.6
  • Update to latest RCPSharp
  • Fixes for Spout thanks to a PR by @leadedge
  • Fixed regression introduced in beta39 crashing vvvv when putting a DX11 renderer into boxed mode. This bug was also present in earlier versions but only harder to reproduce, one had to create a Keyboard (Window) node BEFORE creating the renderer.
  • Fixed an issue with filedialogs opening on pin rightlick

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Shoutbox

~3d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~4d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~6d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~9d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~17d ago

ravazquez: Happy new year!

~17d ago

sunep: Happy new year everyone!

~21d ago

ggml: confirmed. thanks

~21d ago

david: @ggml fixed. please try again.

~21d ago

joreg: @ggml confirmed. we'll investigate..

~22d ago

ggml: node workshops on talque seem to be no longer available