» Change Log - vvvv50beta39.1
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Change Log - vvvv50beta39.1

released on 05 05 20

general

fixed nodes

  • fixed issue with SharedTexture (EX9.Texture) being broken
  • fixed issue with TUIO nodes
  • Rekorder node now correctly hides borders in all cases

anonymous user login

Shoutbox

~5d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~16d ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~18d ago

woei: @Joanie_AntiVJ: think so, looks doable

~18d ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~19d ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk

~26d ago

joreg: Workshop on 01 02: Data Sensing and Logging with Arduino Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-09-data-sensing-and-logging-with-arduino-and-vvvv/

~1mth ago

domj: I've added myself to vvvv specialists available for hire See at the bottom, lmk if you want to collab or in need of tutoring! ❤️

~1mth ago

joreg: Workshop on 25.01: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/