The User Interface
» change log - vvvv45beta34
change log - vvvv45beta34
released on 21 07 15
fixed performance issue with IOBox (Raw) and large byte streams
fixed boygrouping of spreads containing empty strings - see
in case a plugin node crashes during node creation the corresponding node in the patch will stay red
dynamic plugins will always include the debug symbols now - easier to attach visual studio that way
fix for slow panning patch
now also checking for MSVC++ 2012 (needed only for Assimp nodes in addonpack)
fixed check for .net4 under winXP
fixed memoryleak with IOBox (Value)
fixed Ctrl+G with enum IOBoxes and unicode characters in patchpath
fixed performance issue for various value nodes in x64 builds
updated Sanford.Midi.dll which works now correctly in x64 builds
added new command line /clockport to solve port conflicts with multiple instances on the same machine. see
fixed slow window-docking
change detection rework for integer and boolean pins. fixes
added success pins to division node, mod node and several spectral nodes for reporting a division by zero or a spectral operation on zero elements.
fix on plugininterface. bug surfaced when writing into input pins. fixes
boygrouping: some warning message got more meaningful
fixed change flag issue in Zip node - see
fixed Reader (Raw) not being able to read files which were already open in another process
fixed memory leak in HTTP (Network Server) - see
fixed sticky mouse cursor on desktop bounds when using cyclic mode in Mouse (Devices Desktop) node
Frac (Value) large numbers do not suffer from down casting to integer range and negative whole numbers will not be rounded down anymore. see
fix for HSV join - see
fix for decay node - see
fix for counter node - see
fix for linearfilter node in cyclic mode - see
fixed Delta output bug of Pot (Value) node
Player (EX9.Texture) will concatenate all files given by multiple directories. Removed the rather strange modulo behavior.
performance improvement for Cons (String) and Cons (Raw)
FileStream (DShow9) now initializes speed correctly
Renderer (EX9) has a new entry in the fullscreen refresh rate called
which is the new default
added Enabled input and Idle output to all camera modules
added ParentHandle output to HandleFromPoint (Windows)
added Visibility to IPin/IPin2
fixed CheckIfChanged inconsistency reported by
fixed changed flag issue with streams used as pin group
added debug symbols (vvvv.jdbg) to VVVV.Binaries NuGet package
added missing StatusChanged event to IPin2 interface (was already present in implementation)
fixed the IPin2.IsConnected method
Clean (String Advanced)
Mouse (Devices Window Cyclic)
Window (Windows Client)
a brief VL.stride study
...and a massive 'thank you' to the devvvvs!
@overtones this would require 4D noise, which is possible but not implemented in Fieldtrip
Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx
@SabrinaVerhage this could be useful for you next "hacking sex" workshop:
they have a .NET nuget for use in vvvv!
Happy new year!
Happy new year everyone!
@ggml fixed. please try again.
@ggml confirmed. we'll investigate..
node workshops on talque seem to be no longer available
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on 11.08.15 [20:51 UTC], read 1504 times