» change log - vvvv45beta34
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change log - vvvv45beta34

released on 21 07 15

general

  • fixed performance issue with IOBox (Raw) and large byte streams
  • fixed boygrouping of spreads containing empty strings - see boygrouping-with-spread-of-strings
  • in case a plugin node crashes during node creation the corresponding node in the patch will stay red
  • dynamic plugins will always include the debug symbols now - easier to attach visual studio that way
  • fix for slow panning patch new-bugs-in-beta-33.3
  • Setup.exe
    • now also checking for MSVC++ 2012 (needed only for Assimp nodes in addonpack)
    • fixed check for .net4 under winXP
  • fixed memoryleak with IOBox (Value)
  • fixed Ctrl+G with enum IOBoxes and unicode characters in patchpath enum-bug ctrl-g-with-non-latin-chars-in-patch-path
  • fixed performance issue for various value nodes in x64 builds
  • updated Sanford.Midi.dll which works now correctly in x64 builds
  • added new command line /clockport to solve port conflicts with multiple instances on the same machine. see boygroup-and-idehost-with-multiple-vvvv-instance
  • fixed slow window-docking
  • change detection rework for integer and boolean pins. fixes iobox-ui-bug-with-grid-node
  • added success pins to division node, mod node and several spectral nodes for reporting a division by zero or a spectral operation on zero elements. mean-(spectral)-nill
  • fix on plugininterface. bug surfaced when writing into input pins. fixes dedicated-to-timeliner-node
  • boygrouping: some warning message got more meaningful

fixed nodes

changed nodes

  • Player (EX9.Texture) will concatenate all files given by multiple directories. Removed the rather strange modulo behavior.
  • performance improvement for Cons (String) and Cons (Raw)
  • Separate (String) separate-doesn-t-read-last-empty-value
  • FileStream (DShow9) now initializes speed correctly filestream-(dshow9)-not-remembering-its-speed
  • Renderer (EX9) has a new entry in the fullscreen refresh rate called AsDesktop which is the new default
  • added Enabled input and Idle output to all camera modules
  • added ParentHandle output to HandleFromPoint (Windows)

plugin interface

  • added Visibility to IPin/IPin2
  • fixed CheckIfChanged inconsistency reported by velcrome
  • fixed changed flag issue with streams used as pin group
  • added debug symbols (vvvv.jdbg) to VVVV.Binaries NuGet package
  • added missing StatusChanged event to IPin2 interface (was already present in implementation)
  • fixed the IPin2.IsConnected method
  • fixed inconsistent-behavior-in-plugin-interface

new nodes

  • Clean (String Advanced)
  • Percent (Value)
  • FrontFacing (3D)
  • Mouse (Devices Window Cyclic)
  • ScreenInfo (Windows)
  • Window (Windows Client)

anonymous user login

Shoutbox

~1d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~2d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~4d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~7d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~15d ago

ravazquez: Happy new year!

~15d ago

sunep: Happy new year everyone!

~19d ago

ggml: confirmed. thanks

~19d ago

david: @ggml fixed. please try again.

~19d ago

joreg: @ggml confirmed. we'll investigate..

~21d ago

ggml: node workshops on talque seem to be no longer available