» change log - vvvv45beta34
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change log - vvvv45beta34

released on 21 07 15

general

  • fixed performance issue with IOBox (Raw) and large byte streams
  • fixed boygrouping of spreads containing empty strings - see boygrouping-with-spread-of-strings
  • in case a plugin node crashes during node creation the corresponding node in the patch will stay red
  • dynamic plugins will always include the debug symbols now - easier to attach visual studio that way
  • fix for slow panning patch new-bugs-in-beta-33.3
  • Setup.exe
    • now also checking for MSVC++ 2012 (needed only for Assimp nodes in addonpack)
    • fixed check for .net4 under winXP
  • fixed memoryleak with IOBox (Value)
  • fixed Ctrl+G with enum IOBoxes and unicode characters in patchpath enum-bug ctrl-g-with-non-latin-chars-in-patch-path
  • fixed performance issue for various value nodes in x64 builds
  • updated Sanford.Midi.dll which works now correctly in x64 builds
  • added new command line /clockport to solve port conflicts with multiple instances on the same machine. see boygroup-and-idehost-with-multiple-vvvv-instance
  • fixed slow window-docking
  • change detection rework for integer and boolean pins. fixes iobox-ui-bug-with-grid-node
  • added success pins to division node, mod node and several spectral nodes for reporting a division by zero or a spectral operation on zero elements. mean-(spectral)-nill
  • fix on plugininterface. bug surfaced when writing into input pins. fixes dedicated-to-timeliner-node
  • boygrouping: some warning message got more meaningful

fixed nodes

changed nodes

  • Player (EX9.Texture) will concatenate all files given by multiple directories. Removed the rather strange modulo behavior.
  • performance improvement for Cons (String) and Cons (Raw)
  • Separate (String) separate-doesn-t-read-last-empty-value
  • FileStream (DShow9) now initializes speed correctly filestream-(dshow9)-not-remembering-its-speed
  • Renderer (EX9) has a new entry in the fullscreen refresh rate called AsDesktop which is the new default
  • added Enabled input and Idle output to all camera modules
  • added ParentHandle output to HandleFromPoint (Windows)

plugin interface

  • added Visibility to IPin/IPin2
  • fixed CheckIfChanged inconsistency reported by velcrome
  • fixed changed flag issue with streams used as pin group
  • added debug symbols (vvvv.jdbg) to VVVV.Binaries NuGet package
  • added missing StatusChanged event to IPin2 interface (was already present in implementation)
  • fixed the IPin2.IsConnected method
  • fixed inconsistent-behavior-in-plugin-interface

new nodes

  • Clean (String Advanced)
  • Percent (Value)
  • FrontFacing (3D)
  • Mouse (Devices Window Cyclic)
  • ScreenInfo (Windows)
  • Window (Windows Client)

anonymous user login

Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk