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» change log - vvvv45beta34
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change log - vvvv45beta34

released on 21 07 15

general

  • fixed performance issue with IOBox (Raw) and large byte streams
  • fixed boygrouping of spreads containing empty strings - see boygrouping-with-spread-of-strings
  • in case a plugin node crashes during node creation the corresponding node in the patch will stay red
  • dynamic plugins will always include the debug symbols now - easier to attach visual studio that way
  • fix for slow panning patch new-bugs-in-beta-33.3
  • Setup.exe
    • now also checking for MSVC++ 2012 (needed only for Assimp nodes in addonpack)
    • fixed check for .net4 under winXP
  • fixed memoryleak with IOBox (Value)
  • fixed Ctrl+G with enum IOBoxes and unicode characters in patchpath enum-bug ctrl-g-with-non-latin-chars-in-patch-path
  • fixed performance issue for various value nodes in x64 builds
  • updated Sanford.Midi.dll which works now correctly in x64 builds
  • added new command line /clockport to solve port conflicts with multiple instances on the same machine. see boygroup-and-idehost-with-multiple-vvvv-instance
  • fixed slow window-docking
  • change detection rework for integer and boolean pins. fixes iobox-ui-bug-with-grid-node
  • added success pins to division node, mod node and several spectral nodes for reporting a division by zero or a spectral operation on zero elements. mean-(spectral)-nill
  • fix on plugininterface. bug surfaced when writing into input pins. fixes dedicated-to-timeliner-node
  • boygrouping: some warning message got more meaningful

fixed nodes

changed nodes

  • Player (EX9.Texture) will concatenate all files given by multiple directories. Removed the rather strange modulo behavior.
  • performance improvement for Cons (String) and Cons (Raw)
  • Separate (String) separate-doesn-t-read-last-empty-value
  • FileStream (DShow9) now initializes speed correctly filestream-(dshow9)-not-remembering-its-speed
  • Renderer (EX9) has a new entry in the fullscreen refresh rate called AsDesktop which is the new default
  • added Enabled input and Idle output to all camera modules
  • added ParentHandle output to HandleFromPoint (Windows)

plugin interface

  • added Visibility to IPin/IPin2
  • fixed CheckIfChanged inconsistency reported by velcrome
  • fixed changed flag issue with streams used as pin group
  • added debug symbols (vvvv.jdbg) to VVVV.Binaries NuGet package
  • added missing StatusChanged event to IPin2 interface (was already present in implementation)
  • fixed the IPin2.IsConnected method
  • fixed inconsistent-behavior-in-plugin-interface

new nodes

  • Clean (String Advanced)
  • Percent (Value)
  • FrontFacing (3D)
  • Mouse (Devices Window Cyclic)
  • ScreenInfo (Windows)
  • Window (Windows Client)
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Shoutbox

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~24h ago

david: vvvv meetup is live:t=a target = "_blank" href="https://www.youtube.com/watch?v=AkInLnC944w" title="https://www.youtube.com/watch?v=AkInLnC944w">https://www.youtube.com/watch?v=AkInLnC944w

~1d ago

joreg: reminder: 12th #vvvv online meetup tonight, 8pm CET:t=a target = "_blank" href ="https://vvvv.org/blog/12.-worldwide-vvvv-meetup">12.-worldwide-vvvv-meetup

~8d ago

io: =a target = "_blank" href="https://www.bbc.com/news/technology-57443598" title="https://www.bbc.com/news/technology-57443598">https://www.bbc.com/news/technology-57443598

~20d ago

domj: =a target = "_blank" href="https://youtu.be/omqlZepW69g" title="https://youtu.be/omqlZepW69g">https://youtu.be/omqlZepW69g sonic pi live @ tami

~20d ago

Noir: =a target = "_blank" href="https://gamefromscratch.com/stack-overflow-sold-for-1-8b/" title="https://gamefromscratch.com/stack-overflow-sold-for-1-8b/">https://gamefromscratch.com/stack-overflow-sold-for-1-8b/

~26d ago

benju: Job: Lehrkraft mit Kentnissen in Python, Machine Learning und Grundlagen der Informationstechnologie gesucht:t=a target = "_blank" href="https://bit.ly/2TtgOoJ" title="https://bit.ly/2TtgOoJ">https://bit.ly/2TtgOoJ

~26d ago

david: reminder: starting at 2pm CET today:t=a target = "_blank" href ="https://vvvv.org/blog/online-workshop-shiny-generative-graphics-with-vvvv">online-workshop-shiny-generative-graphics-with-vvvv

~28d ago

readme: Let's appreciate the most important feature being the flat UI redesign. Even though blueprints still remain ugly ...

~28d ago

ravazquez: let us worry about the serious issues:t=a target = "_blank" href="https://hard-drive.net/experts-worry-unreal-engine-5-will-deplete-the-worlds-supply-of-triangles/" title="https://hard-drive.net/experts-worry-unreal-engine-5-will-deplete-the-worlds-supply-of-triangles/">https://hard-drive.net/experts-worry-unreal-engine-5-will-deplete-the-worlds-supply-of-triangles/

~28d ago

Noir: UE5 Early Access =a target = "_blank" href="https://www.youtube.com/watch?v=d1ZnM7CH-v4" title="https://www.youtube.com/watch?v=d1ZnM7CH-v4">https://www.youtube.com/watch?v=d1ZnM7CH-v4
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