» Change Log - vvvv45beta27.1
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Change Log - vvvv45beta27.1

released on 20 02 12

general

  • no longer needs .net3.5SP1 installed to run, .net4 is enough
  • no more troubles with "missing" nodes with plugins actually present
  • if exception dialog is visible mainloop of vvvv will be stopped

fixed nodes

  • CreateNode and GetPatch failed in b27
  • MonitorPower (System) works again
  • VideoIn (DShow9) got a problem fixed with switching between 2 drivers
  • FileStream2 (DShow9) failed to run on some systems
  • Finally (VVVV) now works as advertised
  • Random (Value) in integermode didn't equally distribute random values
  • Undistort (DShow9 OpenCV) got its Rows/Columns inputs fixed
  • Substitute (Spreads) was broken if patch contained a Sift (Value) node
  • Database (MySQL Network) works again
  • Mesh (EX9.Geometry Join) and VertexBuffer (EX9.Geometry Join) now dont evaluate upstream graphs when apply = false and therefore are very fast in those cases. S+H and Switch tricks not needed anylonger.
  • LinearFilter (Animation): fixed a bug: spread->-linearfilter-does-not-filter-linearly
  • Renderer (Flash): fixed bug: which-flash-player-version
  • Automata (Logic): fixed bug: automata-state-pin-problem
  • Quad (SVG): fixed corner radius bug: renderer-(svg)-quad-(svg)-corner-radius

changed nodes

  • added Scratching output to Timeliner that reports when the timebar is being draged
  • VideoTexture (EX9.Texture): added an adapter pin, that allows you to specify on which adapter the texture should run.

new nodes

  • DeleteSlice, deletes slices of a spread at the given index

plugininterface

  • direct3d9 interface change: direct3d9-plugin-interface-change
  • new interface IStartable, which can be used to run some initialization code when vvvv starts up / shuts down or plugin assembly gets loaded
  • ISpread<Quaternion> and ISpread<Color4> from SlimDX can now be imported by a plugin
  • in some circumstance IPluginDXResource.UpdateResource was called multiple times per device. this happended for example if a Renderer and an Info node were connected downstream.

anonymous user login

Shoutbox

~4d ago

joreg: Workshop on 20 06: All about Raymarching with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-raymarching-with-fuse/

~8d ago

joreg: vvvv gamma 6.5 is out, see changelog: https://thegraybook.vvvv.org/changelog/6.x.html

~11d ago

joreg: Workshop on 13 06: All about signed distance fields in FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-signed-distance-fields-with-fuse/

~18d ago

joreg: Workshop on 06 06: All about noise Functions with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-noise-functions-with-fuse/

~25d ago

joreg: Workshop on 29 05: Introduction to the core FUSE principles, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-core-fuse-principles/

~1mth ago

joreg: Workshop on 23 05: Integrating Rhino 3D with vvvv, Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-integrating-rhino-3d-with-vvvv/

~1mth ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~1mth ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~2mth ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/