» Change Log - vvvv45beta27.1
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Change Log - vvvv45beta27.1

released on 20 02 12

general

  • no longer needs .net3.5SP1 installed to run, .net4 is enough
  • no more troubles with "missing" nodes with plugins actually present
  • if exception dialog is visible mainloop of vvvv will be stopped

fixed nodes

  • CreateNode and GetPatch failed in b27
  • MonitorPower (System) works again
  • VideoIn (DShow9) got a problem fixed with switching between 2 drivers
  • FileStream2 (DShow9) failed to run on some systems
  • Finally (VVVV) now works as advertised
  • Random (Value) in integermode didn't equally distribute random values
  • Undistort (DShow9 OpenCV) got its Rows/Columns inputs fixed
  • Substitute (Spreads) was broken if patch contained a Sift (Value) node
  • Database (MySQL Network) works again
  • Mesh (EX9.Geometry Join) and VertexBuffer (EX9.Geometry Join) now dont evaluate upstream graphs when apply = false and therefore are very fast in those cases. S+H and Switch tricks not needed anylonger.
  • LinearFilter (Animation): fixed a bug: spread->-linearfilter-does-not-filter-linearly
  • Renderer (Flash): fixed bug: which-flash-player-version
  • Automata (Logic): fixed bug: automata-state-pin-problem
  • Quad (SVG): fixed corner radius bug: renderer-(svg)-quad-(svg)-corner-radius

changed nodes

  • added Scratching output to Timeliner that reports when the timebar is being draged
  • VideoTexture (EX9.Texture): added an adapter pin, that allows you to specify on which adapter the texture should run.

new nodes

  • DeleteSlice, deletes slices of a spread at the given index

plugininterface

  • direct3d9 interface change: direct3d9-plugin-interface-change
  • new interface IStartable, which can be used to run some initialization code when vvvv starts up / shuts down or plugin assembly gets loaded
  • ISpread<Quaternion> and ISpread<Color4> from SlimDX can now be imported by a plugin
  • in some circumstance IPluginDXResource.UpdateResource was called multiple times per device. this happended for example if a Renderer and an Info node were connected downstream.

anonymous user login

Shoutbox

~1d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~1d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~1d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~3d ago

benjawmino: so are there no splines/curves in gamma yet??

~6d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~10d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~10d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~10d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~12d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk