» Change Log - vvvv33beta8.1
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Change Log - vvvv33beta8.1

acl(admin devvvv vvvvgroup)

released on 24 11 04

general

  • c++/delphi developers: write your own freeframe plugins? even with opencv features!
  • Alt+e now removes no longer existing externals
  • legacy modules no longer show up in nodelists
  • screenshot of the day will also generate a thumbnail for a faster homepage
  • no more restart needed when adding/removing USB/Firewire game- and videodevices

new nodes

  • ScreenShot (Textures9) guess what!
  • LocalInfo (Windows) for now only outputs system language
  • Variance (Spectral) for statistics
  • HarmonicMean (Spectral) for statistics
  • RootMeanSquare (Spectral) for statistics
  • Indices (Spectral) illustrates how spectral nodes work with their slices
  • Trautner (FreeFrame DShow9) retrieves movement in specified areas of the image
  • Contour (FreeFrame DShow9) reads contours out of images
  • Port (Devices) access hardware ports (read/write). to use this node you must download the "io.dll" and place it in your /bin or system32 directory. use with caution, can do anything to your hardware, including instant blue screens, hard disc corruption etc. we used it to access the printer port.
  • GameController (Devices JoyWarrior) for plug and play access to the JoyWarrior24A8-8 module
  • MidiOut (DShow9) renders a midi stream to the specified device
  • Mesh (Ex9.Geometry Join) creates a mesh dynamically receiving a vertexbuffer and an indexbuffer
  • VertexBuffer (Ex9.Geometry Join) takes position, specular + diffuse color, texturecoordinates etc. and creates a vertexbuffer out of it; to be used in conjunction with Mesh (Ex9.Geometry Join)
  • VertexBuffer (Ex9.Geometry Split) outputs the data in a vertex buffer; to be used in conjunction with GetVertexBuffer(Ex9.Geometry Mesh)
  • GetVertexBuffer (Ex9.Geometry Mesh) returns the vertexbuffer of a mesh
  • GetIndexBuffer (Ex9.Geometry Mesh) returns the indexbuffer of a mesh
  • CreateNode (VVVV) creates and replaces nodes by given id and parentpatch
  • DeleteNode (VVVV) deletes nodes by given id and parentpatch
  • Text (EX9.Geometry) creates a mesh containing 3D-Text. don't use this for dynamic text, cause it's quite expensive''

changed nodes

  • FreeFramePlugins can be disabled (alternative to non possible switching)
  • FileStream (DShow9) now plays Quicktime and RealMedia files if you have installed quicktime & real alternative
  • FileStream (DShow9) got additional Midi Output
  • Window (Windows) reactivated Alpha Pin
  • Self (VVVV) addidtionally outputs patch caption
  • HWND, SendMessage, ShowWindow, Window now all work with numeric window handles
  • AVIParser (File) fixed posterframe-time bug
  • GeometricMean (Spectral) bugs fixed
  • bugs concerning all Spectral Nodes fixed (play with Indices (Spectral); try to use several bins..)
  • Pipet (EX9.Texture) now reports correct alpha
  • MidiShortOutput (Devices): fixed bug with multiple instances
  • Length (String), Change (String), Change (Value): got a fix with empty sets

anonymous user login

Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk