using midi controllers often leads to high bridge counts.
kalle experienced a better latency behaviour using a workaround:
use a DMX (Network Artnet Sender) to broadcast the values from your midicontrollers.
use a boygrouped DMX (Network Artnet Receiver) (and some GetSlice (Spreads) ) in your Server Patch to distribute those values on the clients.
this is also a nice solution to distribute e.g. Audio FFT-data to all servers/clients.
see kalle.Modules.DMX.Universal for some handy modules to code/decode several dataytypes to DMX
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