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BoyGrouping.UserTutorials

using midi controllers often leads to high bridge counts.

kalle experienced a better latency behaviour using a workaround:

use a DMX (Network Artnet Sender) to broadcast the values from your midicontrollers.
use a boygrouped DMX (Network Artnet Receiver) (and some GetSlice (Spreads) ) in your Server Patch to distribute those values on the clients.

Advantages:

  • the latency is noticeably lower (maybe Artnet has less protocol overhead)
  • less active bridges
  • you even don't have to run those patches on the boygroupserver: take another pc (even some old one) and dedicate it only to be a "Device Server". obvious that this gains perfomance reserves on the boygroupserver when it doesn't have to wait for midi-events.

this is also a nice solution to distribute e.g. Audio FFT-data to all servers/clients.

^download patches^

see kalle.Modules.DMX.Universal for some handy modules to code/decode several dataytypes to DMX

send MIDI controller via Artnet

send Audio data via Artnet

receive data via Artnet

anonymous user login

Shoutbox

~27d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~28d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?