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BoyGrouping.UserTutorials

using midi controllers often leads to high bridge counts.

kalle experienced a better latency behaviour using a workaround:

use a DMX (Network Artnet Sender) to broadcast the values from your midicontrollers.
use a boygrouped DMX (Network Artnet Receiver) (and some GetSlice (Spreads) ) in your Server Patch to distribute those values on the clients.

Advantages:

  • the latency is noticeably lower (maybe Artnet has less protocol overhead)
  • less active bridges
  • you even don't have to run those patches on the boygroupserver: take another pc (even some old one) and dedicate it only to be a "Device Server". obvious that this gains perfomance reserves on the boygroupserver when it doesn't have to wait for midi-events.

this is also a nice solution to distribute e.g. Audio FFT-data to all servers/clients.

^download patches^

see kalle.Modules.DMX.Universal for some handy modules to code/decode several dataytypes to DMX

send MIDI controller via Artnet

send Audio data via Artnet

receive data via Artnet

anonymous user login

Shoutbox

~16h ago

metrowave: @mediadog, YOU lucky dog!

~20h ago

~1d ago

colorsound: Hi guys some poc of laser and projection ;D https://vimeo.com/colorsound/laser-projection-interaction

~2d ago

mediadog: @metrowave I just saw the Wilfred Lumia exhibit in DC - I wept. Pics/videos do it no justice, analog = infinite resolution!

~4d ago

udo2013: BeatDetector(bass)not working.ErrorCode from red node:"PLUGINS \BassSound dll BassSound Data BeatDetectorNode" is missing.WhatToDo?