» BoyGrouping.UserTutorials
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.


using midi controllers often leads to high bridge counts.

kalle experienced a better latency behaviour using a workaround:

use a DMX (Network Artnet Sender) to broadcast the values from your midicontrollers.
use a boygrouped DMX (Network Artnet Receiver) (and some GetSlice (Spreads) ) in your Server Patch to distribute those values on the clients.


  • the latency is noticeably lower (maybe Artnet has less protocol overhead)
  • less active bridges
  • you even don't have to run those patches on the boygroupserver: take another pc (even some old one) and dedicate it only to be a "Device Server". obvious that this gains perfomance reserves on the boygroupserver when it doesn't have to wait for midi-events.

this is also a nice solution to distribute e.g. Audio FFT-data to all servers/clients.

^download patches^

see kalle.Modules.DMX.Universal for some handy modules to code/decode several dataytypes to DMX

send MIDI controller via Artnet

send Audio data via Artnet

receive data via Artnet

anonymous user login


~2d ago

joreg: another release candidate is out for the weekend: beta36-release-candidate #vvvv please test and report!

~4d ago

microdee: I realized that I will just do those updates on separate branches, Still stay tuned...

~4d ago

microdee: I'm making mp.* packs CI and release friendly. Meanwhile vpm downloads might not work with them for a bit. Stay tuned...

~4d ago

~5d ago

karistouf: thank you joreg

~5d ago

joreg: good to hear!

~5d ago

Xini: the old problem was the renderer on a second screen freezing when fullsize, under certain conditions which i can't remember now...

~5d ago

Xini: @joreg now i got hold of a projector and i tested, should be fine! :D @joreg

~5d ago

joreg: i'm not exactly sure what "old problem" you're talking about. have you tested if it still exists?

~5d ago

Xini: tx @joreg . Do you think it's better for me to install a 32bit version of vvvv, or is there another workaround for that old problem?