» AspectRatio (Transform)
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AspectRatio (Transform)

Help squeeses the incoming transformation to the given aspect ratio
Author vvvv group

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about AspectRatio (Transform)

For changing the ratio and doing anamorphic rendering, the AspectRatio (Transform) node was invented. Its quite similar to Scale (Transform) , but it avoids some of the extra divisions upstream. Just enter the magic numbers 16 and 9 into the right inputs and connect it to the Renderer (If you use a camera, connect it between Camera and Renderer).

FAQ

Why do I sometimes need to swap height and width?

Basically AspectRatio behaves in the intuitive way when used to transform Quads - So if you connect AspectRatio to a Quad (and have a square Renderer) you will get a rectangle with the expected aspect ratio. On the other hand, when connecting AspectRatio to a Renderer, you would map square content to an rectangular screen, which is the inverse process. You could use Inverse (Transform) for doing that, but for some reasons deeply rooted in linear algebra people can also change width and height and get the inverse matrix directly. Which is easy to do, but always counterintuitive.

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~38min ago

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~13h ago

eps: @joreg thank u sir

~13h ago

joreg: @eps available now on the downloads page!

~18h ago

eps: @joreg no offline installer anymore?

~19h ago

joreg: Out now: vvvv beta 39: vvvv50beta39

~2d ago

tonfilm: @strblau they are in the dx11 pack: directx11-nodes

~2d ago

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~2d ago

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~2d ago

strblau: anyone knows how to find kinect2 (dx11,flateric) node?