» AspectRatio (Transform)
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AspectRatio (Transform)

Help squeeses the incoming transformation to the given aspect ratio
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about AspectRatio (Transform)

For changing the ratio and doing anamorphic rendering, the AspectRatio (Transform) node was invented. Its quite similar to Scale (Transform) , but it avoids some of the extra divisions upstream. Just enter the magic numbers 16 and 9 into the right inputs and connect it to the Renderer (If you use a camera, connect it between Camera and Renderer).

FAQ

Why do I sometimes need to swap height and width?

Basically AspectRatio behaves in the intuitive way when used to transform Quads - So if you connect AspectRatio to a Quad (and have a square Renderer) you will get a rectangle with the expected aspect ratio. On the other hand, when connecting AspectRatio to a Renderer, you would map square content to an rectangular screen, which is the inverse process. You could use Inverse (Transform) for doing that, but for some reasons deeply rooted in linear algebra people can also change width and height and get the inverse matrix directly. Which is easy to do, but always counterintuitive.

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Shoutbox

~14h ago

joreg: @mediadog they are here: workshop-videotracking-node10

~1d ago

mediadog: Hmmm slides for node10 video tracking cannot be found: workshop-videotracking-slides

~3d ago

joreg: @mediadog thanks for the pointer, links are updated

~3d ago

mediadog: Where are the 50beta42 offline instalers? The offline installers are still linked to 41, not 42.

~7d ago

id144: thanks @gegenlicht & @bjoern, i hope the festival sorted it.

~9d ago

Patxi7: @joreg done

~10d ago

joreg: @neuston @u7angel can you please start a forum thread describing the problem you're having with a few more words?

~10d ago

u7angel: @neutron, same here