» addons change log 45beta32-01
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addons change log 45beta32-01

released on 09 05 2014

changed nodes

  • Typewriter (String) now has a Max Length input
  • Syslog (String) encodes syslog messages as raw
  • Logger (VVVV) logs a given string in the tty
  • ms-kinect nodes now use/return highres (640x480) textures
  • LD2000 (Devices) has its r'n'b color channels swapped to conform to the specification
  • SRTReader (File) uses default OS encoding
  • TodoMap (TodoMap) category dropdown is now editable, and some color fixes

new nodes

  • RGB (Color Join/Split Vector)
  • 4d swizzle nodes
  • Levin (Spreads) is a spreadable addaption of the nativ Levin node
  • Combinations (Color / Enum / Raw / Spreads / String / Transform)
  • Variations (Color / Enum / Raw / Spreads / String / Transform)
  • Permutations (Spreads / String)
  • ApplyNearAndFar (Transform)
  • CameraPreview (Transform DX9)

fixed nodes

  • fixed out of memory exception in HTMLTexture node using dx9ex by making use of two textures, one in default pool the other in systemmem pool - see htmltexture-and-dx9ex-texture-sharing-breaks-directx-render-pipeline
  • DestroyBody (Bullet) was causing some red nodes for a frame.
  • TodoMap (TodoMap) : fix toggle for output routing.
  • FourRooms (Transform Viewport)

anonymous user login

Shoutbox

~12d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~26d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~26d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~26d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~27d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~27d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~28d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~28d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1