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vvvv
» addons change log 45beta32-01
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addons change log 45beta32-01
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released on 09 05 2014
changed nodes
Typewriter (String) now has a
Max Length
input
Syslog (String) encodes syslog messages as raw
Logger (VVVV) logs a given string in the tty
ms-kinect nodes now use/return highres (640x480) textures
LD2000 (Devices) has its r'n'b color channels swapped to conform to the specification
SRTReader (File) uses default OS encoding
TodoMap (TodoMap) category dropdown is now editable, and some color fixes
new nodes
RGB (Color Join/Split Vector)
4d swizzle nodes
Levin (Spreads) is a spreadable addaption of the nativ Levin node
Combinations (Color / Enum / Raw / Spreads / String / Transform)
Variations (Color / Enum / Raw / Spreads / String / Transform)
Permutations (Spreads / String)
ApplyNearAndFar (Transform)
CameraPreview (Transform DX9)
fixed nodes
fixed out of memory exception in HTMLTexture node using dx9ex by making use of two textures, one in default pool the other in systemmem pool - see
htmltexture-and-dx9ex-texture-sharing-breaks-directx-render-pipeline
DestroyBody (Bullet) was causing some red nodes for a frame.
TodoMap (TodoMap) : fix toggle for output routing.
FourRooms (Transform Viewport)
anonymous user
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Shoutbox
~12d ago
fleg:
This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv.
https://fleg.de/news/exhibition-interwoven
~26d ago
manuelgonzalvez:
Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"
~26d ago
manuelgonzalvez:
@levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.
~26d ago
levi:
@ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.
~27d ago
manuelgonzalvez:
Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?
~27d ago
manuelgonzalvez:
Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?
~28d ago
ravazquez:
@levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine
~28d ago
levi:
anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.
~1mth ago
Lorenz:
VJing with GIFS:
https://lorenzpotthast.de/gifjockey/
A fun little side project, that I first prototyped in v4 and now turned web-based ;)
~2mth ago
schlonzo:
finally fixed in 4.8 nice1