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» addons change log 45beta32-01
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addons change log 45beta32-01
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released on 09 05 2014
changed nodes
Typewriter (String) now has a
Max Length
input
Syslog (String) encodes syslog messages as raw
Logger (VVVV) logs a given string in the tty
ms-kinect nodes now use/return highres (640x480) textures
LD2000 (Devices) has its r'n'b color channels swapped to conform to the specification
SRTReader (File) uses default OS encoding
TodoMap (TodoMap) category dropdown is now editable, and some color fixes
new nodes
RGB (Color Join/Split Vector)
4d swizzle nodes
Levin (Spreads) is a spreadable addaption of the nativ Levin node
Combinations (Color / Enum / Raw / Spreads / String / Transform)
Variations (Color / Enum / Raw / Spreads / String / Transform)
Permutations (Spreads / String)
ApplyNearAndFar (Transform)
CameraPreview (Transform DX9)
fixed nodes
fixed out of memory exception in HTMLTexture node using dx9ex by making use of two textures, one in default pool the other in systemmem pool - see
htmltexture-and-dx9ex-texture-sharing-breaks-directx-render-pipeline
DestroyBody (Bullet) was causing some red nodes for a frame.
TodoMap (TodoMap) : fix toggle for output routing.
FourRooms (Transform Viewport)
anonymous user
login
Shoutbox
~10d ago
Noir:
https://github.com/comfyanonymous/ComfyUI
~26d ago
mediadog:
@ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet:
https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client
~27d ago
ggml:
someone has sent udp bytes to unreal ?
~2mth ago
micha_nismus:
worked out, thank you very much ! :-)
~2mth ago
joreg:
@micha_nismus does this help?
https://youtu.be/xkrbT45BgOQ
~2mth ago
micha_nismus:
thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)
~2mth ago
joreg:
@micha_nismus instead of discord, we're using matrix, see:
chat
~2mth ago
micha_nismus:
searching for a public discord server for vvvv
~2mth ago
joreg:
Join us for the 20th #vvvv meetup on January 19th:
https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/
~2mth ago
joreg:
@schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?