The User Interface
» addons change log 45beta26-01
addons change log 45beta26-01
released on 17 08 11
Info (System ComPorts): retrieves installed ComPorts
RoundRect (EX9.Geometry 2d) : Round rectangle mesh with inner/outer radius options.
Decompose (Transform) : returns translate/scale and rotation (as quaternion).
GetContactDetails (Box2d Spreaded) : Same as GetContactDetails (Box2d), but bodies/shapes ids/instances as per spread of two).
HasContact (Box2d) : To check if two specific shapes/bodies are in contact.
CreateBody (Box2d Persist) : Bodies created trough this node are persisted in the output pin, to avoid use of GetBodyById,GetBodyByCustom.
Camera (EX9.Geometry Collada): Returns view and projection matrix of selected cameras.
DeCons (Spreads) : splits a spread along binsizes (reverse function to
DeCons (String) : -"-
DeCons (Color) : -"-
DeCons (Enumerations) : -"-
DeCons (Transform) : -"-
Store (Spreads) : (aka EditSpread or BuildSpread) stores a spread and sets/removes/insert slices w/o loop
Store (String) : -"-
Store (Color) : -"-
Store (Enumerations) : -"-
Store (Transform) : -"-
SendEmail (Network): Now has a "Enable SSL" option / Encoding Option / Attachment posibility /can enable html in message body / full spreadable / sends email async (no vvvv freeze).
Occurrence nodes got a bin size
Combine (File Path): now known as MakePath (String) tries to make a (absolute) senseful Path out of any input
Stack (Color/Value/String): now has a Default/Reset pin, to set to an initial state (with bin size). Also has a config pin to allow the full stack content as output.
Segment (EX9.Geometry) : now has a phase pin
Flash (EX9) : Mousecoordinates are transformed correctly now with transformations with rotation
Select (String Advanced) : select pin bug fixed
Select (Color Advanced) : select pin bug fixed
Select (Enumerations) : select pin bug fixed
Select (Transform) : select pin bug fixed
ChannelData (Bass) : Was not outputting full buffer
Switch (Transform Advanced) : Was outputting nil if one transform in was nil, regardless if it was used at all. Now only output nil if one nil pin is used.
Box2d : Bodies, Joints and Shapes now got a LiteTime Pin, to indicate how long they been created.
UpdateShape (Box2d) : Fixed but when shape was not refiltered then group index changes.
Segment (EX9.Geometry 2d): Added a phase pin, also resolution now defaults to 20.
Box2d : You can now set TTL (Time to live) in bodies. Allows you to set a delay before destruction.
RS232 (Devices Spreadable): didn't evaluate if outputs not connected.
Mesh (EX9.Geometry Collada): didn't call MarkPinChanged on mesh output pin leading to various problems in downstream nodes.
+ (Value Spectral Advanced), * (Value Spectral Advanced), Bounds (Spectral Advanced): expected behavior on nil input
HitTests (all) : now rechecks for hit properly if object properties have changed.
@sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there
How to apply texture only on one of a cube?
Just updated the CraftLie rendering pack to latest:
2 seconds later: I asked before googling, but why do you need OS support for texture compression?
upvote pls for bc7 support in windows
follow on twitter
| Page created by
, last modification by
on 18.02.12 [21:36 UTC], read 4654 times