» addons change log 45beta26-01
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addons change log 45beta26-01

released on 17 08 11


  • Info (System ComPorts): retrieves installed ComPorts
  • RoundRect (EX9.Geometry 2d) : Round rectangle mesh with inner/outer radius options.
  • Decompose (Transform) : returns translate/scale and rotation (as quaternion).
  • GetContactDetails (Box2d Spreaded) : Same as GetContactDetails (Box2d), but bodies/shapes ids/instances as per spread of two).
  • HasContact (Box2d) : To check if two specific shapes/bodies are in contact.
  • CreateBody (Box2d Persist) : Bodies created trough this node are persisted in the output pin, to avoid use of GetBodyById,GetBodyByCustom.
  • Camera (EX9.Geometry Collada): Returns view and projection matrix of selected cameras.
  • DeCons (Spreads) : splits a spread along binsizes (reverse function to Cons (Spreads) )
  • DeCons (String) : -"-
  • DeCons (Color) : -"-
  • DeCons (Enumerations) : -"-
  • DeCons (Transform) : -"-
  • Store (Spreads) : (aka EditSpread or BuildSpread) stores a spread and sets/removes/insert slices w/o loop
  • Store (String) : -"-
  • Store (Color) : -"-
  • Store (Enumerations) : -"-
  • Store (Transform) : -"-


  • SendEmail (Network): Now has a "Enable SSL" option / Encoding Option / Attachment posibility /can enable html in message body / full spreadable / sends email async (no vvvv freeze).
  • Occurrence nodes got a bin size
  • Combine (File Path): now known as MakePath (String) tries to make a (absolute) senseful Path out of any input
  • Stack (Color/Value/String): now has a Default/Reset pin, to set to an initial state (with bin size). Also has a config pin to allow the full stack content as output.
  • Segment (EX9.Geometry) : now has a phase pin


  • Flash (EX9) : Mousecoordinates are transformed correctly now with transformations with rotation
  • Select (String Advanced) : select pin bug fixed
  • Select (Color Advanced) : select pin bug fixed
  • Select (Enumerations) : select pin bug fixed
  • Select (Transform) : select pin bug fixed
  • ChannelData (Bass) : Was not outputting full buffer
  • Switch (Transform Advanced) : Was outputting nil if one transform in was nil, regardless if it was used at all. Now only output nil if one nil pin is used.
  • Box2d : Bodies, Joints and Shapes now got a LiteTime Pin, to indicate how long they been created.
  • UpdateShape (Box2d) : Fixed but when shape was not refiltered then group index changes.
  • Segment (EX9.Geometry 2d): Added a phase pin, also resolution now defaults to 20.
  • Box2d : You can now set TTL (Time to live) in bodies. Allows you to set a delay before destruction.
  • RS232 (Devices Spreadable): didn't evaluate if outputs not connected.
  • Mesh (EX9.Geometry Collada): didn't call MarkPinChanged on mesh output pin leading to various problems in downstream nodes.
  • + (Value Spectral Advanced), * (Value Spectral Advanced), Bounds (Spectral Advanced): expected behavior on nil input
  • HitTests (all) : now rechecks for hit properly if object properties have changed.

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~9h ago

andresc4: DX11 Particles + Kinect2 + real led cube https://www.instagram.com/p/Ci6xWGjrFmK/

~2d ago

joreg: @manuel: good stuff, thanks for sharing!

~3d ago

manuel: this happened in september vvvv+ableton https://www.youtube.com/watch?v=X2kFsho3ajA

~3d ago

guest: SSR

~2mth ago

karistouf: i m searching for a solution on a cylinder end and 3 Hittest... tx https://discourse.vvvv.org/t/hitest-on-a-cylinder-end-in-3d/20725

~2mth ago

mediadog: @schlonzo Oh just wait - see how far we have already come: http://old.noirflux.com/VideoFiles/FireAndIce-1.m4v

~2mth ago

schlonzo: it is really hot here