Help Save the texture connected to the format selected
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This node has an inlet that activates alpha. Anyway, the DirectX built in filewriter has a bug and doesn't write .png files with alpha channel. We didn't find any statement about this but we can't get it to work either.
In the .dds file format the alpha-channel is written correctly. You may open .dds file using a plugin from [http://developer.nvidia.com/object/nv_texture_tools.html}
and convert it to any other format.
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