» Device (EX9 Auto)
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Device (EX9 Auto)

Help Provides a view on all automatically created Direct3D Devices
Author vvvv group

Here you are supposed to see an image (rendered with SVG) describing the pins of this node. However, this does not work with Internet Explorer. You may want to consider using another browser, like FireFox, Chrome, Safari or Opera that do support SVG.

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about Device (EX9 Auto)

the above info is not complete:

Configuration Inputs

  • Descriptive Name .. guess what
  • Device Type .. msdn link
    • HAL - hardware accelerated device (default)
    • REF - reference device (only insteresting for debugging and available only when directx sdk is installed)
    • SW - software (not implemented)
  • Vertex Processing Mode .. msdn link
    • you can leave this setting as is since vvvv will always chose the best setting available on your graphiccard. still you can change it for debugging reasons.
  • Preserve Double Precision .. msdn link
  • Multithreaded .. msdn link

Outputs

  • Status - mainly for debugging to see if settings made on the devices have been accepted
  • Caps - shows some of the graphic cards capabilities

A Word about Devices

every Renderer (EX9) node needs to be associated with a device. this connection is in fact handled internally by vvvv and in most cases you'll not need to know anything about the existence of "devices".

still. by popular demand here is some more information on the topic:

on a Renderer (EX9) notice the "Device" configuration pin when viewed with an inspektor. this pin defaults to -1 which tells vvvv that the device for this renderer has to be managed automatically.

if you have multiple monitors on your pc they can be set up in two different ways via the graphic cards driver:

  • spanmode - one large screenarea across all monitors
  • dualview - multiple monitors can have different resolutions

in spanmodealways only one device is created per graphic card. if you have multiple graphic cards or use your single graphic card (with two vga/dvi outputs) in dualview mode one device is automatically created per monitor that is showing the window of a Renderer (EX9). if you move a renderer from monitor 1 to monitor 2 a second device is being created and the first one destroyed (if no other renderer on monitor 1 is still needing it).

the Device (EX9 Auto) node reflects all settings the directx api offers for devices. use this node to view and change settings of the devices that vvvv automatically manages.

if for some reason you would like to create and handle a device manually have a look at the Device (EX9 Manual) node.

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Shoutbox

~2d ago

bjoern: Yo peeps! I am looking for a job/project starting July. For contact info check: vvvv specialists available for hire

~1mth ago

joreg: Summer Season 23 vvvv workshops are now ready for sign-up: https://thenodeinstitute.org/vvvv-intermediates-summer-2023/

~1mth ago

schlonzo: yeah! shader input pins now also visible, while the variable it not used!

~1mth ago

benju: Job opportunity, teaching Sounddesign for New Media purposes in Berlin (6hrs/week): https://www.letteverein.berlin/wp-content/uploads/2023/03/Ausschreibung_MIA_LK_6_UStd._Sounddesign_NEU.pdf

~1mth ago

joreg: vvvv gamma 5.0 is out! Please read all about it in the release notes: https://visualprogramming.net/blog/2023/vvvv-gamma-5.0-release

~2mth ago

domj: Coming to LPM next weekend? Learn more about one of the first full vvvv gamma apps, Schéma! https://liveperformersmeeting.net/editions/2023-muenster/program/detail/schema-talk/

~2mth ago

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~3mth ago

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