» Svvvvitcher
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Svvvvitcher

tool sound-reactive vjing
Credits: big thanks to west, colorsound, elektromeier, joreg and linedot for beta testing and adding ideas.

about

why?

after three attempts to make a nice vj tool, i came to the conclusion, that the most powerful thing is to switch patches. because a patch can do just anything, it can contain videos, pictures, 3d models, generative stuff etc.. and... there are just thousands around. every vvvv patcher has lots of try outs, small ideas and whatever on his harddrive. wouldn't it just nice to drop them all into a folder and mix them on a vj set? sure it is!

what?

when makeing a patch audio reactive, you would usually use some audio analysis nodes, connecte them to some pins in your patch and add a few controllers for realtime modifications. and this is what svvvvitcher simply does, it provides a framework around your patches with audio analysis values and realtime controllers.

how?

the only thing you have to do to add a patch to the svvvvitcher, is adding 5 IOBoxes, 3 inputs and two outputs:

  • Control, input for the realtime controllers
  • Audio Analysis, input for the audio analysis values
  • Screen Resolution, input to let the patch know how the actual output screen resolution is, needed in case aspect ratio matters or on multi screen setups
  • Texture Out, output of the rendered image of the patch
  • Controller Names, output to give the svvvvitcher gui some infos what the realtime controllers do in the patch

then of course, you have to connect the IOboxes in your patch and add a DX9Texture (EX9.Texture) node to render the output texture. After this you need to give the modified patch a name starting with "_root_" (this is necessary, to allow patches to load subpatches) and drop it sowmwhere into the 'Patches' folder of the Svvvvitcher. the svvvvitcher scans this folder for patches with that naming.

features

  • 2 patch channels
  • 20 blend modes, order can be flipped
  • up to 45 patches
  • up to 42 post effect shaders
  • 768 places to store presets
  • texture preload
  • midi learn
  • midi out for controller feedback

a disadvantage is that vvvv has a short freeze when patches are switched, depending on the size of the patch. but in a vj set of many hours.. who really cares?

requirements

in order to run svvvvitcher you need to have the addonpack and .NET 2.0 installed, as stated at the downloads page.

comments

a forum thread for svvvvitcher is here.

tools for svvvvitcher

Bank Svvvvitcher: A simple tool for reorder presets banks: bankSvvvitcher.rar (12.81 Kb) (by drakko and r.arcaya)

download

SvvvvitcherV1_beta23.zip
13.06.10 [16:06 UTC] by tonfilm | 2645 downloads

Dead WinuS 25/02/2012 - 22:15

My Switcher window don't work .. She is not like the picture

tonfilm 26/02/2012 - 12:57

do you have the addonpack installed?

Dead WinuS 26/02/2012 - 21:30

Yes but I've downloaded the latest version of VVVV and now it work. Thanks

selavivivi 04/09/2012 - 12:50

Thanks a lot, Is fantastic, works very well in the pc (i3 1gb radeon) with nanoKorg and using a web cam. But when connecting the projector the mouse "jumps" with some patches and it is impossible to handle: the frames down to 4 ... I tried it on several laptops, the latter is i7 NVIDIA GeForce GT 630M.
Any solutions? Graphics card may not be enough?
(Forgive my English, google translator is not god)
No problem for new patches or effects, no problem with nanoKOrg (mapped with the midi learn)

microdee 04/09/2012 - 16:21

@selavivivi: svvvvitcher is quite old but its concept is the foundation of newer patchswitchers/mixers like iris-interactive-realtime-image-synthesizer or md.vis . even both of them are active projcts they are constantly improving by time. check them out. also IRIS will get a touchDesigner-esque interface soon so you're not limited by channels and effect slots

selavivivi 05/09/2012 - 13:23

thanks microdee, looks fine. now trying

anonymous user login

Shoutbox

~12h ago

ravazquez: @catweasel it was late when I wrote that, it's probably not the case, will test and report

~12h ago

catweasel: @ravazquez in separate instances of vvvv? Awesome if so!

~3d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~4d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~4d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~5d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~8d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~8d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~8d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv