» Snap Nodes To Grid
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Snap Nodes To Grid

module
Credits: catweasel

about

Snap nodes to a grid, put it in your root patch and you can allow vvvv to anal, sorry, tidy up your patches.

This ones for elliot ;)

download

SnapToGrid-1.1.v4p
13.08.14 [00:46 UTC] by reaktant | 949 downloads
v1.1

metrowave 21/07/2013 - 19:23

A must have. Cheers!

reaktant 13/08/2014 - 00:56

hey catweasel,

added a new version, hope that's ok.
maybe have a look at it, thanks.

catweasel 13/08/2014 - 12:32

@reaktant absolutely, I only did a proof of concept for your neatness freaks, I'm v4's messiest patcher, I'd rather finish a patch than spend time tidying it, if I get bored, thats when I tidy...

joreg 02/10/2015 - 02:13

new and improved, now see: vvvv-patchbox

anonymous user login

Shoutbox

~5d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~19d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~21d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~28d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1