» vvvv at Ircam Forum: Talk Recording
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vvvv at Ircam Forum: Talk Recording

This is my talk at Ircam earlier this year, where I tried to introduce vvvv gamma to an audience not necessarily familiar with vvvv but most likely already with the idea of visual programming. Given the fact that Ircam was the birthplace of Max and PD which are still both in heavy use there.

In 25 minutes I tried to give a glimpse at vvvv by focusing on four things that I believe make it shine:

  • Loops
  • Multithreading
  • Object Oriented Patching
  • Extensibility

Also I pretended that it is completely normal to already have a 3d engine with it...

For talk description and recording of other talks see: https://medias.ircam.fr/xcc0abe

joreg, Sunday, Apr 19th 2020 Digg | Tweet | Delicious 5 comments  
Noir 20/04/2020 - 11:12

Well done Joreg!

sinus 20/04/2020 - 13:41

Bravo, Joreg!

timpernagel 23/04/2020 - 13:54

Chapeau! Great presentation!

joreg 23/04/2020 - 14:08

thanks bois!

sunep 23/04/2020 - 14:42

awesome... it looks so simple.

  • 1

anonymous user login

Shoutbox

~3d ago

mediadog: Aha! Right-click on an image to get the source link

~3d ago

~5d ago

antokhio: @luper vc redist 2013

~7d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~8d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~9d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~13d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)