» VL: Exporting an Application
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VL: Exporting an Application

With the release of vvvv gamma 2019.2 preview it's now finally possible to create standalone applications out of any vvvv patch.

The steps to create an application are as simple as this:

  1. Download and install vvvv gamma 2019.2 preview
  2. Open the patch you wanna have as an executable
  3. Open the application exporter by pressing F9
  4. Press export and voila you have an executable which runs on any Windows 10 machine

To learn how to deal with referenced assets, read Exporting Applications in the gray book.

So please try it out with your projects and report any findings in the forums or the chat.

Elias, Wednesday, Dec 4th 2019 Digg | Tweet | Delicious 4 comments  
u7angel 08/12/2019 - 23:43

when i started using vvvv in 2004, there was something on the website about executable export. Took me a while to realise it didn't exist. Then there was hope it might turn up at some point.

... it took just 15 years :)

and without irony, a great achievement boys. thanks !

tobyk 09/12/2019 - 16:55

\( ゚ヮ゚)/
Congratulations!

colorsound 08/03/2020 - 22:02

Super awesome,congratulations and thank you ;D

domj 23/05/2020 - 10:27

I just tried some exported applications on a Windows 7 machine and after installing the newest .NET runtime they do seem to work there as well.

I tried a very simple app with just a renderer and a circle and Schéma.

  • 1

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Shoutbox

~6d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~20d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~22d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~29d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1