» Triangle_DX11-Renderer
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Triangle_DX11-Renderer

I am from Extruding Triangle
(smooth normals coming soon ;) )

microdee, Saturday, Jul 30th 2016 Digg | Tweet | Delicious 4 comments  
sebl 30/07/2016 - 19:39

nice perfmeter by the way

microdee 30/07/2016 - 20:16

Perfmeter2 in mp.dx ;)

joreg 31/07/2016 - 00:01

but does it animate?

microdee 31/07/2016 - 14:45

Yeah I haven't updated to latest alpha when I created that shot. I've just done that though so it will animate ;)

  • 1

anonymous user login

Shoutbox

~4d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~4d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~6d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~9d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~17d ago

ravazquez: Happy new year!

~17d ago

sunep: Happy new year everyone!

~21d ago

ggml: confirmed. thanks

~21d ago

david: @ggml fixed. please try again.

~21d ago

joreg: @ggml confirmed. we'll investigate..

~23d ago

ggml: node workshops on talque seem to be no longer available