» Introducing: The Rekorder
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Introducing: The Rekorder

A classic: Pitch On Pole


how about a random little feature? Hope you don't mind that it is about 15 years late...

Introducing: Rekorder (Windows)

Simply place the node in a patch (even save it in your _root.v4p), then press CTRL+4 to start recording on any(!) window and press it again to stop and save the recorded sequence to an animated GIF.

Available in latest alphas now!

This is not meant to replace other options for capturing output but more to easily create quick sketches. By default the recordings are saved to your desktop with an auto-generated filename. If you enable Auto Open they'll also automatically be displayed using the application you've registered to open .gif files once saving is complete. Note that saving a file may take a while, but since it happens in the background it won't block your workflow. Also beware that if you run a 32bit vvvversion you may run out of memory within a few seconds (in which case the recording will stop automatically).

Animated GIF

For now recording is limited to animated GIFs which is nice but also has quite some limitations: They can only deal with a limited number of different framerates (default for your recordings is 25fps) and can only have 256 different colors! In exchange you get nice ditherings..

Thank Code the whole thing is opensource which means anyone can add an ffmpeg-backend that could offer different compression options and write a video-file to disk continually...we do accept pullrequests..

1 minute action

Instead of starting/stopping a recording with the CTRL+4 shortcut you can also trigger a recording using the nodes Record input. If you want to create perfectly looping gifs simply set the Frames To Capture input to the number of frames you want to record. Now a single bang (or press of CTRL+4) starts the recording and the Progress output has a value going from 0..1 which you can make your loop to depend on..

Sharing your recordings

Unfortunately, due to the size of recordings, we cannot offer an automatic upload to vvvv.org for sharing your animations. What's new though is that you can now embed animated gifs in blogs, wiki-pages and the forum.

Also it seems to me thathttp://giphy.com is a nice service to manage your (now quickly growing) library of gifs. Best feature: they allow anonymous uploads! One problem I found is that even if you tag an upload with 'vvvv' it won't show up in the respective search. When asked about the reason for this giphy answered thats for some privacy reason but they want to change that in the future. So still don't forget to tag your uploads already!

And then share your account in the comments (for now). I found at least one celebrity user already:


and mine are here:


Looking forward to your creations (and animated bug-reports..)!

joreg, Tuesday, Jul 19th 2016 Digg | Tweet | Delicious 16 comments  
microdee 20/07/2016 - 01:19


u7angel 20/07/2016 - 07:40

lustiges feature

StiX 20/07/2016 - 15:09

embrace yourself facebook

timpernagel 20/07/2016 - 15:21


this is a game changer.

tekcor 20/07/2016 - 19:09

thats so epic... thank you

StiX 21/07/2016 - 02:26

could not open the gif with photoshop :/
file format module cannot parse the file.

featherfurl 21/07/2016 - 03:35

This is super cool, I'd love to see more VVVV gif art around!

Shameless plug for my tumblr gif blog: http://featherfurl.tumblr.com/

featherfurl 21/07/2016 - 04:40

Also if any other VVVV artists have tumblrs I'd love to check them out. Tumblr has a great procedural art community, but most people seem to be using processing/c4d/ae.

joreg 21/07/2016 - 12:19

@all glad you like it
@StiX: did you play with the palette and dithering options? there are some combinations that won't work and produce corrupt images..

artifak 22/07/2016 - 10:29

super awesome!!

tgd 22/07/2016 - 16:16

Will there also be a writer(gif) with regular texture input?

joreg 22/07/2016 - 19:01

@tgd: nothing planned from our side. but it should be rather straight forward for anyone to combine the dx11-texture writer with the gif-writer. sources are all open..

Alexey 02/01/2017 - 19:05

my try

fibo 15/11/2017 - 20:23

really nice!

  • 1

anonymous user login


~22h ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~1d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~2d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's

~2d ago

tonfilm: vvvv #audio pack update: better buffer reader and fixed #vl template #visualprogramming #creativecoding #dotnet vvvv.audio-pack-alpha

~2d ago

beyon: microdee: Good, I found Xenko.Core.Mathematics filled many gaps in SlimDX ray/point/plane/bbox functions

~2d ago

microdee: "if you want to make a custom project only using Xenko graphics API without the full Xenko engine, you can!" https://xenko.com/blog/feature-spotlight-xenko-3-1-and-nuget/

~3d ago

m4d: @circuitb: looking good :)

~4d ago

joreg: berlin, london, paris, who's next? thanks for organizing this @sebescudie

~5d ago

sebescudie: in Paris and into #vvvv ? Let's have a bier next Wednesday ! https://bit.ly/2z4BnKQ