» RAW performance speedup
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RAW performance speedup

Good news for those of you who often work with nodes in the RAW category. The general performance overhead has been reduced by quite a bit in the latest alpha version of vvvv. The respective commit can be found here.

This was achieved by an internal change to work with the IStream interface directly, instead of wrapping it in adapter classes, exposing it either as System.IO.Stream to .NET or TStream to Delphi. So a downstream plugin node will now have direct access to the upstream stream output, instead of going through an internal adapter class.

In case you write your own plugins and you want to keep the overhead as small as possible create your own custom Stream class, which implements the before mentioned IStream interface - for example have a look at the ComStream.*.cs files here and nodes making use of it here.

Thanks to woei and jens.a.e for reporting the performance issues and keeping on nagging me about it ;)

Elias, Tuesday, May 10th 2016 Digg | Tweet | Delicious 9 comments  
microdee 10/05/2016 - 15:05

fuckyeah!

tonfilm 10/05/2016 - 16:55

of course we like it raw!

microdee 10/05/2016 - 17:07

it might have to do something with these changes: in here:

title

AsValue freaking out like this:

System.OverflowException: Array dimensions exceeded supported range.
   at System.IO.ComAdapterStream.Read(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.TakeStream.Read(Byte[] buffer, Int32 offset, Int32 count)
   at System.IO.BinaryReader.ReadBytes(Int32 count)
   at VVVV.Nodes.Raw.AsValueNode.ConvertAllAtOnce(Stream srcStream, MemoryIOStream`1 dstStream, Double[] buffer, ValueTypeFormat format, ByteOrder byteOrder)
   at VVVV.Nodes.Raw.AsValueNode.Evaluate(Int32 spreadMax)
   at VVVV.Hosting.IO.PluginContainer.Evaluate(Int32 spreadMax)

But if I take out Take (note the pun) all fine.
Update: Any Raw sink node freaks out after Take in this situation
Update2: Problem occurs when raw stream coming from AsRaw (String) but AsRaw (Value) is fine

velcrome 10/05/2016 - 18:27

nice. will test

microdee 12/05/2016 - 23:17

also + (Raw Spectral) doesn't like the changes:

System.ObjectDisposedException: Cannot access a closed Stream.
   at System.IO.__Error.StreamIsClosed()
   at System.IO.MemoryStream.get_Length()
   at VVVV.Nodes.Raw.PlusSpectralNode.Evaluate(Int32 spreadMax)
   at VVVV.Hosting.IO.PluginContainer.Evaluate(Int32 spreadMax)
Elias 14/05/2016 - 21:31

Thx for the report. Will have a look at it mid next week.

velcrome 16/05/2016 - 02:05

CAR was bugging too.

Elias 18/05/2016 - 20:35

@microdee @velcrome Does it work for you now (950187a459)?

microdee 21/05/2016 - 21:04

seems to be in order now, that gibberish about alt+3 was just my sinister sneaky keyboard configuration

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~3d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~4d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~4d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~5d ago

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~7d ago

joreg: looking for latest #vvvv gamma preview? it is here: vvvv-gamma-2019.1-preview

~7d ago

udo2013: I just want to know why the camera does not work. should be easy to be answered.

~7d ago

udo2013: an answer, please. also there was a 4d julia set in dx9. that must have programmed one. haalllooo!!

~7d ago

udo2013: where are the people who have translated shadertoy's mandelbulb in hlsl ?? for vvvv