» DirectX11 Pack - Beta32 Update
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DirectX11 Pack - Beta32 Update

Here we are, after later beta32 release, new DirectX11 pack is following.

Lot of changes/addition/bug fixes on this one.

First build system has been reworked properly, to have one command line to build the whole pack into ready to ship Zip file, this was long overdue.

Since build and deployment is now really easy, you can also expect a more frequent release cycle on bug fixes.

So now let's go for changes

Fixed Nodes

  • BoundingBox (DX11.Geometry Get) was not setting SliceCount properly.
  • SamplerState (DX11 State Advanced) is now spreadable
  • FileTexture (DX11.Texture2d Pooled) was not aborting resources in queue, potentially leading to overflow.
  • FromSharedTexture and ToSharedTexture (DX11.Texture) : fix memory leak
  • Kinect (Devices) was throwing exception on Dispose
  • Texture FX had a leak when deleting the node.
  • ReadBack nodes had wrong stride check, so some of them were not working properly
  • GeometryBuffer and IndexedGeometry Buffer: Fix topology and sets a default in case of undefined (and send a warning to TTY)
  • Renderer (DX11.CubeTexture) : Fix clear depth issue.
  • Sphere (DX11.Geometry) had X Axis UVs flipped.
  • NullIndirect (DX11.Drawer) : Fix Null exception
  • FrameDelay (DX11.Texture 2d) : Fix error when deleting node.

General Changes

  • Render State is now spreadable on any shader
  • Exceptions are better logged to tty in case something happens during update. This includes stacktrace, node path...
  • Kinect nodes are now moved to 1.8 SDK
  • More Blend Presets, mostly for Text rendering
  • Text nodes have Render State input.
  • CAMERAPOSITION semantic inside shaders
  • Added invy annotation to go with uvspace in shader, so it behaves like in dx9
  • Texture FX now allows pass to scale in non linear manner, for example 50% on x and 75% on y. It is also possible to set resolution as absolute.
  • FileTexture (DX11.Texture2D) now reads file header to output Size and Format.
  • Text (DX11.Layer) : Size has higher default.

New nodes

  • Several nodes for text in the DirectWrite category. TextFormat, TextLayout, CaretPosition, CaretRange, HitTest, LayoutMetrics allows some more advanced text handling.
  • Text (DX11.Layer Advanced) allows to use layout for text drawing, and is billboarded by default.
  • Switch (DX11.Texture 2D): Spreadable switch pin.
  • QRCode (DX11.Texture 2D)
  • Interaction (Kinect Microsoft) and UserInfo (Kinect Microsoft)
  • RenderSemantic (DX11.TextureCube)
  • AsRaw (DX11.Texture2D) contributed by sebl
  • RGBDepth (Kinect Microsoft) : contributed by tmp
  • DisplacementMap (DX11.Effect) and DX9ToDX11 (DX11.Texture.2d) : Contributed by Joreg
  • Many new/fixed TextureFX by unc (Lot of cubemap modules), ColorAndDepth, DepthReconstruction, Resize, Rope,Sprite,TextureCache and many more, that would take a page to update all this ;)
  • Kinect help patched contributed by joreg

I might have forgotten some more parts, but until then, Download and Enjoy!


vux, Tuesday, May 13th 2014 Digg | Tweet | Delicious 6 comments  
u7angel 13/05/2014 - 15:06


circuitb 13/05/2014 - 17:11
vux said
Kinect2 nodes are now part of the pack (64 bits version only).

nope missing nodes!

vux 13/05/2014 - 18:00

@circuitb: good point, was not building in right folder.

Update here: kinect2-nodes

I removed it from main pack, probably better until final release is there.

circuitb 13/05/2014 - 18:08

btw just found this

m4d 13/05/2014 - 19:00


dottore 13/05/2014 - 21:11

thanks vux

  • 1

anonymous user login


~4d ago

andresc4: gamma+stride+fuse+standaloneapp+soputoutput+oscinput = lovvvvvveeeeeee!!!!

~6d ago

joreg: @pechart thanks for the flowers!

~6d ago

pechart: Just a big shoutout to the whole vvvv devteam and the friendly community! It's fantastic to export patches to standalone apps. THX!

~15d ago

daviddenker: We are looking asap for 3x Azure Kinect to rent or buy. Any kind of help appreciated! :-)

~18d ago

mediadog: Hmmm md.ecosystem link on staff pics page is not found

~20d ago

schlonzo: physics constraints and forces plz?

~22d ago

karistouf: thank you @gml but im thinking about and old version of vvvvv. There was a redraw with HSL of each pixels

~22d ago

schlonzo: no more previews? is there a 4.0 stable?

~24d ago

sunep: Live now. I perform live AV with Thomas Li after kiloton who is performing now. https://youtu.be/IG5oC6JvMeM

~24d ago

ggml: @karistouf ColorAndDepth help file