» DirectX11 Pack - Beta32 Update
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

DirectX11 Pack - Beta32 Update

Here we are, after later beta32 release, new DirectX11 pack is following.

Lot of changes/addition/bug fixes on this one.

First build system has been reworked properly, to have one command line to build the whole pack into ready to ship Zip file, this was long overdue.

Since build and deployment is now really easy, you can also expect a more frequent release cycle on bug fixes.

So now let's go for changes

Fixed Nodes

  • BoundingBox (DX11.Geometry Get) was not setting SliceCount properly.
  • SamplerState (DX11 State Advanced) is now spreadable
  • FileTexture (DX11.Texture2d Pooled) was not aborting resources in queue, potentially leading to overflow.
  • FromSharedTexture and ToSharedTexture (DX11.Texture) : fix memory leak
  • Kinect (Devices) was throwing exception on Dispose
  • Texture FX had a leak when deleting the node.
  • ReadBack nodes had wrong stride check, so some of them were not working properly
  • GeometryBuffer and IndexedGeometry Buffer: Fix topology and sets a default in case of undefined (and send a warning to TTY)
  • Renderer (DX11.CubeTexture) : Fix clear depth issue.
  • Sphere (DX11.Geometry) had X Axis UVs flipped.
  • NullIndirect (DX11.Drawer) : Fix Null exception
  • FrameDelay (DX11.Texture 2d) : Fix error when deleting node.

General Changes

  • Render State is now spreadable on any shader
  • Exceptions are better logged to tty in case something happens during update. This includes stacktrace, node path...
  • Kinect nodes are now moved to 1.8 SDK
  • More Blend Presets, mostly for Text rendering
  • Text nodes have Render State input.
  • CAMERAPOSITION semantic inside shaders
  • Added invy annotation to go with uvspace in shader, so it behaves like in dx9
  • Texture FX now allows pass to scale in non linear manner, for example 50% on x and 75% on y. It is also possible to set resolution as absolute.
  • FileTexture (DX11.Texture2D) now reads file header to output Size and Format.
  • Text (DX11.Layer) : Size has higher default.

New nodes

  • Several nodes for text in the DirectWrite category. TextFormat, TextLayout, CaretPosition, CaretRange, HitTest, LayoutMetrics allows some more advanced text handling.
  • Text (DX11.Layer Advanced) allows to use layout for text drawing, and is billboarded by default.
  • Switch (DX11.Texture 2D): Spreadable switch pin.
  • QRCode (DX11.Texture 2D)
  • Interaction (Kinect Microsoft) and UserInfo (Kinect Microsoft)
  • RenderSemantic (DX11.TextureCube)
  • AsRaw (DX11.Texture2D) contributed by sebl
  • RGBDepth (Kinect Microsoft) : contributed by tmp
  • DisplacementMap (DX11.Effect) and DX9ToDX11 (DX11.Texture.2d) : Contributed by Joreg
  • Many new/fixed TextureFX by unc (Lot of cubemap modules), ColorAndDepth, DepthReconstruction, Resize, Rope,Sprite,TextureCache and many more, that would take a page to update all this ;)
  • Kinect help patched contributed by joreg

I might have forgotten some more parts, but until then, Download and Enjoy!


vux, Tuesday, May 13th 2014 Digg | Tweet | Delicious 6 comments  
u7angel 13/05/2014 - 16:06


circuitb 13/05/2014 - 18:11
vux said
Kinect2 nodes are now part of the pack (64 bits version only).

nope missing nodes!

vux 13/05/2014 - 19:00

@circuitb: good point, was not building in right folder.

Update here: kinect2-nodes

I removed it from main pack, probably better until final release is there.

circuitb 13/05/2014 - 19:08

btw just found this

m4d 13/05/2014 - 20:00


dottore 13/05/2014 - 22:11

thanks vux

  • 1

anonymous user login


~7d ago

micha_nismus: worked out, thank you very much ! :-)

~8d ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~9d ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~14d ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~14d ago

micha_nismus: searching for a public discord server for vvvv

~21d ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~21d ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?

~21d ago

joreg: @LCA not aware, but the HIKVision sdk comes with a c# demo. need help for a commercial project? get in touch via devvvvs@vvvv.org

~23d ago

LCA: Has anyone ever made a HIKVision GigE work with vvvv?

~27d ago

schlonzo: What's the shortcut Anton used? =)