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I am from Disney BRDF implemented in forward rendering with naive multiple pointlights and a sun light, SSS and Clearcoat. X is roughness Y is metallic. Anisotropy direction can be rotated and texture mapped (spindled metal look). Deferred implementation with culled multiple lights is coming ;)

microdee, Monday, May 22nd 2017 Digg | Tweet | Delicious 3 comments  

I am from Stereolabs ZED

readme, Friday, May 19th 2017 Digg | Tweet | Delicious 2 comments  

I am from Germany

guest, Thursday, May 18th 2017 Digg | Tweet | Delicious 0 comments  

I am from Germany

guest, Thursday, May 18th 2017 Digg | Tweet | Delicious 0 comments  

I am from Germany

guest, Thursday, May 18th 2017 Digg | Tweet | Delicious 0 comments  

I am from Germany

guest, Thursday, May 18th 2017 Digg | Tweet | Delicious 0 comments  

I am from Germany

guest, Thursday, May 18th 2017 Digg | Tweet | Delicious 0 comments  

I am from Czech Republic

guest, Wednesday, May 17th 2017 Digg | Tweet | Delicious 0 comments  

I am from United States

guest, Wednesday, May 17th 2017 Digg | Tweet | Delicious 0 comments  

I am from computer

guest, Wednesday, May 17th 2017 Digg | Tweet | Delicious 0 comments  

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Shoutbox

~11h ago

joreg: here we go: complete list of 49 workshops for #NODE17 node17-workshops-announced schedule still to come #vvvv

~11h ago

velcrome: @superflysiNZ it is pretty cool, and works solid. but you need #m4l

~2d ago

skyliner: i see some potential here

~5d ago

remony: @evvvvil send your bio for NODE17 please I don't know how to reach you!!

~6d ago

~7d ago

guest: Can someone please upload a built version of the htmlrenderer DX11 64 bit which works with the new DX11 pack?

~7d ago

StiX: the second .xml save feature just saved my life today. Bless you devvvvs