» 12 Bit Alchemy
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12 Bit Alchemy

credits
Projectpage:
http://waltzbinaire.com/work/12-bit-alchemy/

Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
3D Artist: Remo Gambacciani
Sound Design: kling klang klong
Commisionened: Fiber Festival 2017
Exhibition: Prima Materia

The Process to approximate and adjust,
to iterate and refine
is weaved into every form of creation.

The ongoing need to adapt an existing configuration, based upon an everchanging subjective need, seems to be an exclusive element of creative exploration. To investigate a material that primarily resonates within the researcher himself, seems to be a highly intrinsic feature of human behaviour.

The piece "12 Bit Alchemy", commissioned by Fiber Festival 2017 and exhibited at Prima Materia, is devoted to no other field then the act of tinkering, play and refinement itself. By merging diverse digital procedures, we continuously aim to portray the desire for computational, yet visual revelations.

princemio, Monday, Aug 21st 2017 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~4d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~5d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~5d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~6d ago

~7d ago

~8d ago

joreg: looking for latest #vvvv gamma preview? it is here: vvvv-gamma-2019.1-preview

~8d ago

udo2013: I just want to know why the camera does not work. should be easy to be answered.

~8d ago

udo2013: an answer, please. also there was a 4d julia set in dx9. that must have programmed one. haalllooo!!

~8d ago

udo2013: where are the people who have translated shadertoy's mandelbulb in hlsl ?? for vvvv