and i'll bring footage of course
shame..but oschatz invited me to frankfurt...so once the stress is over i'll come down and we meet in person
u7 glad to hear the dome runs smooth. i would really love to see the show but i had a look at the map for keel..its kinda out of my radius. hope we get a good documentation on the thing.
u7angel: can you mail me the patch ? I'm gonna check it out and try to tweak it a bit then... > nfms.optech@gmail.com
hehe...btw. the dome stuff run's like charm now...one nicety of vvvv...if it works, it simply works
sorry ankel. jaggy..ja i guess we'll never get that smoother..with directshow..
my name is angel ;) ...yeah pci-e card but the 4 fps are not true....i jsut remember it being very jaggy
angle, did you try with a pci-e card? at what resolution?
it's not useable really...i've tried it myself...4 fps ;)
thanks, gonna try it, is it like 4 fps ? or 20 then ? :)
nfms: in theory yes. via the AsVideo node. in practice you'll not achieve high framerates
Is it possible to use Freeframe effects on a DX9 renderer? if so? how? I've only seen patches where FF is being used on video....
gesture-tracking platform written in Macromedia Flash 8 http://www.nastypixel.com/prototype/?page_id=86
how to recive a video web stream? i have got a qt spd file. please help!
note, that a hdr texture is prerendered in terragen. atm v4 does only a hdr exposure fading. look @ my userpage for a small video. more to come
yeah cool shit...are u gonna publish the shader ?
@ingolf. that hdr shit is amazing.
anyone knows http://cps.bonneville.nl
@dns: its also used in 87 & 88 and sometimes it looks like a real motion blur.
it´s only a radial blur, look in the user shader page for radialblur
like to know how the motionblur, like in 2185, is achieved
ha we wish...
sorry, uploaded "heliodisplay.jpg" to the wrong directory ... it of course is NOT a screenshot !
a little ich² teaser ... the stage we developedhttp://www.muthesius-dmi.de/ich2/media/stage/pictures/picture-14.jpg this planetarium is really small as u can see
screenshots! @2169, 2180, 2181 - more amazing images - its been a good month for screenshots...
@Kalle, nice work on your vvvviki updates!! Miam miam = yam yam
miam miam WOW
ahhh.. i see... advanced logics
kalle...no we never met. but i'm from bundenachrichtendienst :) ...picture in screenshots of the day and ur website !
@tonfilm: not only funky dress, also funky person inside. @u7angel: how can you know what i look like? did we ever meet somewhere?!?
@u7 thats a vertex shader implementation of http://astronomy.swin.edu.au/~pbourke/surfaces/supershape3d/ if sanch an i have an easy to use version, you will find it in the shader gallery... ;)
how is supershape done ? dynamic mesh generation i guess but how exactly
they come from a technical background i think. from eth zurich :)
yeah theyre thinking more like classical vjs
"Since most live visual performances include video footage, the video clip is the most important media type a visual artist is working with" sounds very disappointing. But the dynamic history branching in the design view is cool.
theres a paper on their homepage, and they write that tehy want to make their software public this summer: http://www.corebounce.org/wiki/
anyone knows corebounce? they made their own software for their vjgigs. somehow similar to max/pd/vvvv.
dj west on the right ; ) http://www.kroegenweb.nl/fotoboek/968079.jpg
he kalle, funky dress ;)
cool , http://www.ricos.nl
Still recovering and completing Rico's, (filling her up with more LEDwall presets) there are some pictures online www.ricos.nl - will make a wikipage soon!!
@cat, this would be cool, meeting u in rl :)
@u7 I might just have to pop over for this, it looks great!
oh je ... 8-x
click on the picture, kiilo
did anybody found the webpage for 'ich²'?
jeeha. tanks. wiegesagt...würd ich auch gern. erstmal gibts aber nur den prototypen.
joreg: herzlichen glückwunsch! ich will dat auch mal ´spuin!
yeah i want picture to
@ West, We want pictures! (When you recover!)
elektromeier: thumbs up for ornaments patch!
congrats West! and congrats to Rene. and even more congats to Sanch and Kalle! -- send photos! and i have to admit: the first 98% vvvv based club is the cocoon in frankfurt..
Woooooooot West and Kalle on the opening off Ricos... first club ever 100% vvvv based?? :) Thanx Sanch and rest of MESO crew, lurf you all!!
@ 2151 and 2152 - stellar shots....
nice screenshots
hey mr supafast !
@oschatzi: i already thought something like that ;>) but the described will only work for some purposes. see screenshot.
wow this translearn things looks really funny
.. didnt tell them on purpose :)
hi translearners! did you already search mine an MSBERGER's Userpages? DMX4ALL patches are already there.
works instantly ! cheers
thats too cool! spread it!
just read the OSCGlue page...this is great news, guys....please release soonish :) ill even take some buggy alpha
sorry. server was down for a few minutes.. fixed now.
ja, und harte newbie. atm im vvvv workshop.gruess
@West and Kalle, your own lighting visualiser too!
hey valium, au us de schwiz?
show me your results :)
My ornament generator is finally up: http://vvvv.meso.net/tiki-index.php?page=elektromeier-Ornaments
about the pentricks: i remember a time where you earnt punishement for this by the teachers in school :/
for gregsn: http://www.pentrix.com/videos/videolist.php
nice tricks: http://www.penspinning.com/
ive got skype skypename: elektromeier
have you msn or skype
hm then i take a look on your version with dynamic mesh. so you think its hard to make a spreadable version? im not that experienced with dynamic mesh. and what about the performace with lots of letters?
if you align the font on the left , i think the spacing work ...
, its spreadable but i never managed a correct spacing between the letters, maybe its because tehres no kerning in that .ini file that metrics file from bitmapfont builder.
yeah its cool! i played around with a similar, simpler patch just with quads istead of a dynamic mesh
it´s not perfect but , better than nothing
and you can use this program http://www.lmnopc.com/bitmapfontbuilder/ to generate the font map and the metric file
try this patch , it´s inside this post http://vvvv.meso.net/tiki-view_forum_thread.php?comments_parentId=8536&topics_threshold=0&topics_offset=36&topics_sort_mode=lastPost_desc&topics_find=...
@sanch: now a good dx9 textmodule is missing. there where some aproaches, especially with texturemaps which contains the whole alphabet. it works fine with proportional fonts but with other the spaces between the letters dont look good...
I have been using vvvv so much that I keep trying to scroll my browser page by rightclicking on the background. That's sad.
but it´s basically possible with the "set" input, if you just increment the xy output from the module with the data from the relative encoder
mhh but they work just with relative devices like rotary encoders etc..
@ele: relative change are a good idee ...
@ampop: did you put your colortracker/pipet examples somewhere online? i'd like to show them here in senones..
wikiquestion: is there a way to add coments on user/modulepages ? i mean a tag to mark them clearly as comments without distracting the rest of the page?
i only have one suggestion: when setting a slider/button from the outside (for example by midicontroller) it cant be controlled by the mouse anymore and versa. maybe this could be solved by just adding up relative changes...
sanch, your guimodule is really very very well done... im still studying it.
I posted my vjing patch setup to rocknroll, gimme some feedback, oh vvvv gurus.
@ampop: just try a texture queue count higher than two and play around with getslice (node) also try to transform the texturecoordinates...
how to misuse gregsn's wave patch in such a nice manner?
saludos desde mexico
anonymous user login
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