Question: 3ds Max exported DAE texture inverted?

Hi,

i exported a DAE (open collada) from Max 2011 & 2012. import to VVVV and the model is fine but the texture got inverted.

https://vvvv.org/sites/default/files/imagecache/large/images/in_vvvv.jpg
i’m not sure if the problem comes form my patch or i exported it wrong in Max.

could anyone point to me if my patch is right? all files are included in ZIP.

thanks a lot,
bill

patch in zip (18.2 kB)

it is not the texture that is wrong, but the scale of the geometry. you can scale Z by -1 to get it right.

place attached patch next to your own and load the colladafile and see.

and then a little question for the people knowledgeable in collada files… shouldn’t ColladaFile (EX9.Geometry) handle this? I tried switching it back and forth but no change in the model.

-sunep

3d_obj-2.v4p (11.2 kB)

yes it handles it, but to see the effect you need to connect the transform pins, as it doesn’t rewrite the entire collada file but simply sets some transforms differently.

3d_obj3.v4p (8.0 kB)

Great! that does it.

thanks all for your help!!