it is not the texture that is wrong, but the scale of the geometry. you can scale Z by -1 to get it right.
place attached patch next to your own and load the colladafile and see.
and then a little question for the people knowledgeable in collada files… shouldn’t ColladaFile (EX9.Geometry) handle this? I tried switching it back and forth but no change in the model.
yes it handles it, but to see the effect you need to connect the transform pins, as it doesn’t rewrite the entire collada file but simply sets some transforms differently.