Backbuffer formats

hellllo,

as i’m trying to pass some floating pont textures through a renderer i recognized that it gets clamped in the renderer if the format is “higher” than the ones supported by the renderer… to clarify what i’m talking about, please have a look into the patch.

i’m fearing now, that this is “desired” behaviour (because the devices like a monitor can’t show those colors)

but, while working with all the gpu-stuff like splinesgpu or particlesgpu-shader-library the possibility to deal with those textures in a renderer would offer a huge playground…

thanks in advance
/s

backbuffer.v4p (19.4 kB)

You need to use Constant (or any shader) for it, quad will not work with floating point textures.

aaaah, that was the tip needed!!!

thanks