Multiple instancetion and synchronisation between 2 patchs?

hi !
i m preparing a new project build on a same signal.
there will be multiple treatments of this signal of camera.
those fx are monitored on different separted renderers, to enable me to find the good visual treatment

As the signal is used by multiples shaders, i m sending it with S and R nodes.

I was thinking to have a separate patch to make all the fx process, and on another patch to have the blender that will receive and mix the different textures send from the other patch, and resulting from fx.

I discovered that I was freezing the outputed monitoring window signal when calling any texture to blend it in my main mixer.

i suppose this a frame related problem ? any advice ?

ok, sorry this is not a double patch prb.

this a simple pb of rendering texture and seing previwe of them and sending them after.
their is conflict between my rendrer windows…

just wondering how to prevent freeze from write ex9 texture in my video ?

have a look here, isnt that the same problem? as soon as you display the same content on two different devices, it will double all resources, which is quite a performance killer. and if any video is involved, you can only display that on one device.

hi tonfilm… i m arriving to display until 4 renderers… but this is not possible, some freezing happens.
so i m searching a way to write a texture all the 1 or 3 seconds without freezing vvvv by fileaccess system…

what could i do else ? pipett ?

this sounds it needs a trick… ;-)

yours, sincerely