Quad doesn't go behind other quad. Why?

Hi,

I have two quads, each with its own texture. The are close to each other but one is in front of the other. When I rotate the renderer view 180º, the one who was in front is still in front, instead of getting behind the other. What am I doing wrong?

Here attached is a patch which clearly exemplifies the above obscure explanation :)

Thanks in advance,
Nuno

QuadProblem.zip (138.0 kB)

Hi,
This is a depthbuffer issue…open renderer’s inspector and then set dephtbuffer format to DX16 or DX24X8.

QuadProblem.zip (146.9 kB)

Perfect! Thanks!!!