Queue ex9 and slider prb

Hello,

I have a moving quad running through a queue.ex9 node. I’m playing with the frame count in real time, and every time i increase the value, the renderer feeds a few frames of solid white before ‘refreshing’. This doesn’t happen when decreasing the frame count.

any idears on how to get rid of this white frame lag?

As always I thank any helpers very much

I believe its an empty buffer, could you send the quad displaying the texture a spread of alpha values and use that to hide the new frames until they have loaded?