Frame delays queue question

i am trying to get a frame delay effect in one of my patch. however, simply using the queue node, i can only get frames one by one in their order. But I want to increase the effect without showing so many frames. So my concept is get a queue of 16 frames for example and only show the every 4th frame.

it seems that i cannot get the spread of frames that i want; anyone knows what i am doing wrong or is there another way to get that effect?

thanks.

3d frames delay.v4p (14.1 kB)

looks like it already works, just set the “do insert” pin from the Queue (EX9.Texture) to 1.

your calculation for the getslice is a bit complicated though. have a look at the cleaned up version attached.

thanks for that tip. I am still a noob in vvvv so i need to practise more to get better at it.

what is a better (simplier) way to do that? maybe i am missing your attachment phl. thanks.

for sure he made sth similar to this

3d frames delay.v4p (9.5 kB)