Conditional modules and line intersects help

I’m working on a VVVV patch that takes input from GlovePIE’s P5 data and graphically displays it using a DX renderer.

Two Questions:

  1. How do I do conditional formatting? For example, I want to change the color or resize a sphere if a variable is equal to 1. How is this done in VVVV?

  2. My patch has lines representing angles that intersect where LED’s should be detected. Is there any way to read the x,y,z where these lines intersect?

Please help!

Ser

How do I do conditional formatting? For example, I want to change the color or resize a sphere if a variable is equal to 1. How is this done in VVVV?

compare that variable with your desired value using = (Value) and remote e.g. a switch or an inputmorph with it.

My patch has lines representing angles that intersect where LED’s should be detected. Is there any way to read the x,y,z where these lines intersect?

should be somehow possible with one of those Intersect (3d)- nodes.