» ZEN STATION
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ZEN STATION

The ZEN STATION is a bio-feedback controlled game for two players.
The heartrate and the blood oxygen level of both players are measured in realtime using sensor technology.

The goal of the game is to beat the antagonist simply by being cool.
Whoever manages to stay calmer over a period of time wins the game.

The opponents sit on both sides of a 2m x 1m x 35cm long box.
The rink is projected from above. At the beginning of a game each player needs to attach a sensor to the earlobe. When the actual heartrate appears in front of each player, both players have to touch a round metal field build in the box to start the game.Once the pulse rates of both players are shown, a blue line appears on the rink:
The Annihilator

The Annihilator moves towards the player with higher pulse.
If the blue line touches a players finger the game is lost.

By placing a finger on the metal plate a player starts generating energy balls in defined intervals. The lower a players blood oxigen level the faster the player starts a new round of generation. The appearance of the generated energy balls is also depending on the players heartrate. If a player is calm the balls are bigger and shoot out further and have more energy, if a player has a high pulse the balls do not travel far, are small and not powerful.

If The Annihilator hits a previously generated ball the form explodes and releases its energy. The burst sets back The Annihilator thus the player wins time. If an energy ball is big it sets back the blue line further then if the energy ball is small. If there are many energy balls in one row the power adds up and the rebound that pushes back the Annihilator gets enormously big.

At times it might make sense to raise one`s own pulse in order to draw The Annihilator into one`s own lines...
If the antagonist has no balls to shield him the rebound of the explosion will drive The Annihilator directly into the opponents end zone and the game is won instantly.

www.DeinLieblingsgestalter.de

Jannis presented the ZEN STATION at the NODE08 Media Arts Festival.

Credits:
The ZEN STATION is a project by Jannis Urle Kilian Kreft / DeinLieblingsgestalter
Concept & Design: Jannis Kreft, Programming: Jannis Kreft, Pulseoximeter implementation: Sebastian Oschatz & Jannis Kreft, Shader: Sebastian Gregor & Jannis Kreft

I'd like to thank everyone that supported me in realising the
ZEN STATION. Especially I would like to thank:

Jochen Leinberger, Sebastian Oschatz, Sebastian Herminghaus, Sebastian Gregor, Nils Buhlert, Hendrik Paech, Philipp Dikmann, Scott Webb, Myra Elam, Anne Jahnke, NODE08, Velvet Club Frankfurt

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Shoutbox

~1d ago

woei: everyone who likes or has to work with 3d models: something you might wanna try scenegraph

~3d ago

tonfilm: Saving and loading your own data types to disk was never easier: vl-serialization #vvvv #vl #dotNet #visualprogramming

~5d ago

stulloyd: @dominikKoller my little brother works for them.

~10d ago

vasilis: @readme I already did this...but when I reopen my patch and make some changes I press save all..and then the same again. It opens 2

~10d ago

readme: vasilis, Alt+R in your vvvv instance, delete it from vvvv root, save. Otherwise vvvv loads up the patch by default.

~10d ago

vasilis: And even if I go in the root patch and delete them. when i save my patch again it duplicates.

~10d ago

vasilis: Anyone know why when I save my patch and close vvvv, when I try again to reopen it, it opens two patches (two the same)?