» workshop_köln_0706
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workshop_köln_0706

Second workshop at KHM Cologne. The workshop was held by felipe and tonfilm.

Content

Introduction

  • Projects, Examples
  • Features
  • Timeline vs. VVVV
  • Pros and Cons

Basics

  • Visual Programming
  • VVVV User Interface
  • Node Categories
  • Frequently Used Nodes
  • Spreads

3D

  • Camera
  • Transforms
  • 3D-Model Import/Export
  • Shader

Sensorinput und Animation

  • Animation Nodes
  • Animation of 3D-Models
  • Mesh Editor

Graphical Animation

  • Motionblur
  • Feedback
  • Shader
  • Texture Transformation

Generative Techniques

  • Generation of 3D-Models
  • Patches to play with

Rendering

  • Avi Rendering
  • HQ Frame Rendering

Download all patches we prepared and made during the workshop:
Koeln Workshop Patches 0706.zip (505.20 Kb)

anonymous user login

Shoutbox

~8h ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~1d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~2d ago

sinao: one side

~2d ago

sinao: How to apply texture only on one of a cube?

~2d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~6d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~6d ago

microdee: what's BC7?

~6d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows