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vux-projects-reflections

<h1>Reflections</h1>

<h2>Synopsis</h2>

Reflections is a performance which explores the synchronicity between a performer and his environment.

The environment is the stage, which is the performer's playground.
But when the environment develops some perceptive abilities,
it starts to interact with the character.

Those interactions create a new form of reality opening unimagined perspectives.

<h2>Technical</h2>

The performance contains some highly technical and innovative circus skills and object manipulation,
fused with digital media techniques (tracking, projections, sound) to create a unique atmosphere.

The performer's actions are tracked in different ways:

  • Silhouette and feature extraction to detect body parts and their movements (hands, arms, feet...)
  • Color based object detection to detect objects, with collision maps to get the interactions between the performer and the objects.
  • Sensors are on the performer to detect some slight move changes that are not possible to detect with tracking.

All that data is then sent to the main program (specifically designed) which processes this data to update the environment in different ways:

  • Sound and Music update (which itself sends it's own data to the main program).
  • Projection Update depending either on motion data or sound data.

Softwares used:

  • Eyeweb: Motion tracking and data analysis.
  • vvvv: Projections and some data analysis.
  • NTP (in house): Main controller, glues all together.

<h2>Screenshots</h2>

Centroids extraction from eyesweb. A rotating staff is automatically attached to each hand, spinning speed being adjusted depending on quantity of motion.

by vux

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Shoutbox

~1h ago

Noir: big up vux

~7h ago

vux: New DirectX11 build, now on version 1.2 directx11-1.2-update

~1d ago

skyliner: @colorsound: voll laser wie du abgehst!

~2d ago

~2d ago

joreg: thanks to reports so far we were able to fix quite some bogus. here is another candidate: beta36-release-candidate please test. #vvvv

~2d ago

welovemedia: NDI in vvvv: Is the only option to convert to or from Spout? Is it a real "conversion" or does it add latency or not?

~3d ago

matka: @mediadog SkeletalMesh from mp.dx by mighty microdee