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vux-projects-reflections

<h1>Reflections</h1>

<h2>Synopsis</h2>

Reflections is a performance which explores the synchronicity between a performer and his environment.

The environment is the stage, which is the performer's playground.
But when the environment develops some perceptive abilities,
it starts to interact with the character.

Those interactions create a new form of reality opening unimagined perspectives.

<h2>Technical</h2>

The performance contains some highly technical and innovative circus skills and object manipulation,
fused with digital media techniques (tracking, projections, sound) to create a unique atmosphere.

The performer's actions are tracked in different ways:

  • Silhouette and feature extraction to detect body parts and their movements (hands, arms, feet...)
  • Color based object detection to detect objects, with collision maps to get the interactions between the performer and the objects.
  • Sensors are on the performer to detect some slight move changes that are not possible to detect with tracking.

All that data is then sent to the main program (specifically designed) which processes this data to update the environment in different ways:

  • Sound and Music update (which itself sends it's own data to the main program).
  • Projection Update depending either on motion data or sound data.

Softwares used:

  • Eyeweb: Motion tracking and data analysis.
  • vvvv: Projections and some data analysis.
  • NTP (in house): Main controller, glues all together.

<h2>Screenshots</h2>

Centroids extraction from eyesweb. A rotating staff is automatically attached to each hand, spinning speed being adjusted depending on quantity of motion.

by vux

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Shoutbox

~9d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~23d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~25d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1