» vux-plugins-box2d
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vux-plugins-box2d

Box2d Nodes

Collection of nodes to use the box2d physics engine:
Box2d website

Pretty much all features are implemented.
this includes:

  • All shapes (box/circle/polygon/edge chain)
  • Collision processing
  • All joints (distance,revolute,line,prismatic...)
  • All controllers (gravity field, water,acceleration...)
  • Apply force/torque/impulse
  • Collision filtering
  • Create/Update/Destroy bodies/shapes

Source code in vvvv repository (written in c++)

Available in addon pack

by vux

anonymous user login

Shoutbox

~8h ago

tonfilm: @h99 in VL this is available, see ToString (Format) integer-and-primitive-types-in-vl

~9h ago

guest: @h99, spellvalue? For he other examples you'd have to do them manually or write a plugin

~12h ago

h99: Is there a node using Standard Numeric Format Strings, in particular from int to hex conversion?https://msdn.microsoft.com/en-us/library/dwhawy9k(v=vs.110).aspx

~1d ago

mino: https://www.nintendo.co.jp/clv/index.html small family computer will release in japan

~1d ago

sunep: https://www.youtube.com/watch?v=CSMkvl5igS0 perhaps this one can remember its settings

~1d ago

colorsound: Hi guys, has anyone tried https://www.tiltbrush.com/ with v4 ?