» vux-plugins-box2d
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vux-plugins-box2d

Box2d Nodes

Collection of nodes to use the box2d physics engine:
Box2d website

Pretty much all features are implemented.
this includes:

  • All shapes (box/circle/polygon/edge chain)
  • Collision processing
  • All joints (distance,revolute,line,prismatic...)
  • All controllers (gravity field, water,acceleration...)
  • Apply force/torque/impulse
  • Collision filtering
  • Create/Update/Destroy bodies/shapes

Source code in vvvv repository (written in c++)

Available in addon pack

by vux

anonymous user login

Shoutbox

~2d ago

evvvvil: @blausand: spread filename input of writer node to 2 slices: L.wav & R.wav or use "+(vaudio spectral)" before writer node audio in

~3d ago

evvvvil: @manuel: use ass-imp and fbx (works with collada too) but use ASS-imp.

~3d ago

blausand: Is there a way to create stereo/multitrack sound files using VVVV? VAudio's Writer is mono only…

~3d ago

antokhio: @julian you have to use FXAA

~4d ago

manuel: cant use a collada exported from sketchup... any hint ? In the past i was able to do it

~5d ago

julian: hi, how can I put anti aliasing on deferred shadow? any suggestions? deferred-shadow-dx11 thanks a lot!

~5d ago

evvvvil: Push all logic through compute shaders until framedelays sheer existence is being crushed by the gpu's rhetorical question solving.

~5d ago

nerezumijem: Driver to install? I do not recognize the enntec usb promk2

~6d ago

joreg: vvvv bughunt with chance to win a #lattepanda running for 10 more days: find-a-bug-win-a-panda-(latte)

~6d ago

vasilis: Does Speech Node ( vux plugins speech ) work with windows XP?