» vux-plugins-box2d
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vux-plugins-box2d

Box2d Nodes

Collection of nodes to use the box2d physics engine:
Box2d website

Pretty much all features are implemented.
this includes:

  • All shapes (box/circle/polygon/edge chain)
  • Collision processing
  • All joints (distance,revolute,line,prismatic...)
  • All controllers (gravity field, water,acceleration...)
  • Apply force/torque/impulse
  • Collision filtering
  • Create/Update/Destroy bodies/shapes

Source code in vvvv repository (written in c++)

Available in addon pack

by vux

anonymous user login

Shoutbox

~3h ago

joreg: @mediadog: indeed, fixed that!

~3h ago

mediadog: @microdee @joreg Aha! I had glanced at that list, but assignment was lurking beyond the scrollbar. Athankew!

~5h ago

joreg: first-come-first-serve tickets are now sold out except the "delegate" ones. others are still available from here: https://nodeforum.org/journal/node17-tickets/

~5h ago

~7h ago

microdee: @mediadog: default is set via assignment (equal sign)

~16h ago

mediadog: No default for effect parameters, just min and max?

~18h ago

microdee: regular *fcfs tickets for #node17 are already sold out, and non lowered regular ticket isn't available straight from main page

~2d ago

mediadog: @evvvvil Man if that was 10th I want to see 1-9. 4kb, insane!

~2d ago

evvvvil: @sinus, thankx a lot broh! LJ, guy from my group desire, won shader showdown :) couldn't enter as qualifiers were on Friday. Peace

~2d ago

sinus: @evvvvil: great!! nvscene shader live coding 666: https://www.youtube.com/watch?v=O-1zEo7DD8w