» vux-plugins-box2d
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

vux-plugins-box2d

Box2d Nodes

Collection of nodes to use the box2d physics engine:
Box2d website

Pretty much all features are implemented.
this includes:

  • All shapes (box/circle/polygon/edge chain)
  • Collision processing
  • All joints (distance,revolute,line,prismatic...)
  • All controllers (gravity field, water,acceleration...)
  • Apply force/torque/impulse
  • Collision filtering
  • Create/Update/Destroy bodies/shapes

Source code in vvvv repository (written in c++)

Available in addon pack

by vux

anonymous user login

Shoutbox

~2h ago

microdee: @vasilis, @stix: ML stands for amount of idle time generated from mainloop fps cap ML? indicates this might take the longest time

~2h ago

StiX: i think it refers to how much interface of vvvv eats up, not sure thou

~5h ago

vasilis: Somebody a reminder beacuse I have forgotten it..What is the ML counting in Perf Meter node?

~15h ago

joreg: "Interested in helping to push the fields of technology and performance forward?" anyone? http://www.counterpulse.org/combustible-art-tech-residency dance #tech #residency

~19h ago

catweasel: No cinema4d, mapping with d3, I only made a short section, but they're a great bunch at 59 :)

~20h ago

dominikKoller: @catweasel was this made with vvvv? http://59productions.co.uk/project/bbc_proms_cello_mapping Nice work!

~2d ago

mediadog: @dannielmach - That is wonderfully delightful! Thank you!

~3d ago

dominikKoller: Does anyone have experience in reading shp files in vvvv? Sharpmap?

~3d ago