» vux-patches-sokoban
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vux-patches-sokoban

<h1>vvvv Sokoban</h1>

Sokoban in pure vvvv patching (no externals).

Features:

  • All movements are working, with rules properly implemented.
  • Detects when level is completed
  • Load a level from standard Sokoban text format.
  • Levels automatically scaled.
  • Loads multiple level files (XML format), with option to go to next/previous level.
  • Everything modular, so game engine is fully separated from display.

Controls:

  • Move the character with left/right/down/up arrows.
  • When a level is completed, click on the renderer to go to next level.

Planned Features:

  • Undo (unlimited).
  • Record what moves have been done.

Download Sokoban 1.0

by vux

anonymous user login

Shoutbox

~3d ago

dawoof: Did u use the NVAPI to do the warping and other functions?

~3d ago

manuel: @dawoof I did. Just some tests. with the sync card you get no tearing thats great.

~4d ago

dawoof: has anyone used nvidia MOSAIC and VVVV? (without vioso or automated callibration)

~4d ago

joreg: mystery surprise guest at #vvvv meetup number 9 in #berlin coming tuesday: 9-berlin-vvvv-meetup

~6d ago

mediadog: @dawoof I use Screen Capture Recorder to put my desktop in VR, it provides a virtual webcam: https://sourceforge.net/projects/screencapturer/files

~6d ago

TremensS: Just one step further, reinstalling VC++2012 did the trick! This might help anyone having the same surprise...

~6d ago

TremensS: Hey! Since Win10 update last night, all my Assimp nodes are red in both beta36/38. Tried reinstalling VC++2013/2017. Any hints?