» vux-patches-sokoban
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vux-patches-sokoban

<h1>vvvv Sokoban</h1>

Sokoban in pure vvvv patching (no externals).

Features:

  • All movements are working, with rules properly implemented.
  • Detects when level is completed
  • Load a level from standard Sokoban text format.
  • Levels automatically scaled.
  • Loads multiple level files (XML format), with option to go to next/previous level.
  • Everything modular, so game engine is fully separated from display.

Controls:

  • Move the character with left/right/down/up arrows.
  • When a level is completed, click on the renderer to go to next level.

Planned Features:

  • Undo (unlimited).
  • Record what moves have been done.

Download Sokoban 1.0

by vux

anonymous user login

Shoutbox

~20h ago

sagishi: any vvvv wizardry going on at ADAF in athens this week?

~20h ago

vux: Freshly released, DirectX11 v1.3 directx11-1.3-update

~2d ago

weareallclowns: has anyone used avr-gcc with vvvv? thinking about uploading a vvvv sketch to arduino

~3d ago

motzi: @udo2013: you can't change the resolution of the standard DX11 renderer (res=window size). use temptarget renderer + preview instead

~3d ago

Tamoeba Kale: Is it possible that i am missing thew whole "animation" category nodes? how?

~4d ago

udo2013: hello. is there a way to change the fullscreen resolution of renderer dx11? found no possibility + can not be opened.

~4d ago

tekcor: @joreg vl.glTF loader looks intense inside, but is red in b36.

~5d ago

MultiNIL: @joreg sure!

~5d ago

joreg: @MultiNIL supa! can we have this as a gallery entry? 24

~5d ago

MultiNIL: forgot to share: our very first vvvv project, digital-hybrid-airhockey-table: https://vimeo.com/210617286 making of: https://vimeo.com/269974764