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vux-autobuild-nant

Build plugins with Nant

To make it easier to have people building plugins, I made a few Nant templates to build all plugins at once (provided they got an Nant script on their root folder).

The Nant scripts are in the vvvv svn repository (in the c# folder).

There are two nant build files samples in the _Samples folder too.

Build all plugins

To build all Plugins, you need to install nant first.

Nant Website

Then to make it easier on the command line, just add the following in your PATH environment variable:

PATH_TO_NANT/bin

Then open a command line, go to the vvvv c# folder, then type one of the following commands:

  • nant help : Lists all commands
  • nant build.core : Builds plugin interfaces and Utils (Debug)
  • nant build.core.release : Builds plugin interfaces and Utils (Release)
  • nant build.plugins : Builds core all plugins having nant script (Debug).
  • nant build.plugins.release : Builds core all plugins having nant script (Release)
  • nant clean : Deletes the build folder

Note: The build will create a "Build" folder in the c# folder from vvvv.
In this one, you will have a Plugins folder which contains the compiled dlls, and a Help folder (the script automaitcally copy any help patch as well :)

Writing nant script for your plugin

No dll references

If your plugin has no external references, you simply have to define a few properties and you're set (the templates takes care of all the rest).

Simple build

the root dir property must point to the c# base folder, so you can find the template.

No need to change the include file, as you defined root.dir before.

lib.name will be the assembly file name.

With Dll reference

If your plugin has external references, you need to add a variable to define those, and setup a little task to copy the reference in the build folder, nothing very complicated tho :)

File With dependency

First 3 properties are the same as before.

Then you need to override the references (Utils and PluginInterfaces are already defined for simple projects, but you need to readd them).
Just add one include line per reference dll your plugin has.

The post-build task will copy the references.
You just need to setup the fileset (here it's a folder as references should be kept in a separate folder, but you can use the include to use a specific file as well.

That's it, your plugin will automatically built when you run the build script from the main folder.

by vux

anonymous user login

Shoutbox

~13h ago

StiX: @synth you sauin something about 420? if mangosh gets confirmed i am coming with him as we are in one ... package

~1d ago

synth: @evvvvil here only to do lasers, they don't let me near the screens after last time ...

~1d ago

evvvvil: hahaha yes, please sir, can I have some more sir? Hopefully me and you be battling for visual space soon, GTFOH with your lasers.

~1d ago

synth: BTW - Got 4 20w Kvant lasers here thinking of testing the ILDA nodes live :)

~1d ago

synth: @evvvvil Hell yeah! Couldn't get Vux drunk but your going to get it :D

~1d ago

evvvvil: @synth: hopefully I should be going to GEM FEST soon, not confirmed yet, but if so, beer is on you why not ;) (and me ok)

~1d ago

synth: BTW any vvvv guy coming to Georgia for GEM Festival shout out I am here for the entire thing alone. Some beer on me ;)

~1d ago

synth: @dominikKoller perfect! Count me in :)

~2d ago

dominikKoller: @synth I am! It's going to be donation/ based (or sponsored by someone) though :)

~2d ago

dominikKoller: @joreg I found it, my FF has flash disabled (by default), and those are old embeds that still use flash.