» Vakuum
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Vakuum

Vakuum is an intermedia performance, a mixture of theatre, dance, music and interactive media. Within this performance these tools are merging into a multilayered image of changing concepts of identities.

The room and media layer was concepted and realized by David Brüll and Ingolf Heinsch, using vvvv for realtime content generation, projection mapping and the interactive synthesis of sound, movement, light and video projections.

In order to achieve the most flexible working process, where technology does not constrict the performer’s clearance, we have built a theatre mapping system which enables us to map different projection layers to any canvas on the stage.

With a bit of a brilliant formula we were able to project on movable objects, that were canvas and stage design together.

Watch Video

With: Nina Louise Vallon, Stefan Düe, Aljoscha Zinflou
Direction and Concept: Raman Zaya
Dramaturgy: Célestine Hennermann
Music: Jürgen Krekel
Room Concept and interactive Media: David Brüll, Ingolf Heinsch
Artistic consultation: Lorez Hippe
Assistant: Lisa Schindler

May 2008, Mousonturm Frankfurt, Germany

thanks to: vvvv(dot)org, satis & fy, meso digital interiors, mousonturm frankfurt

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Shoutbox

~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?