» tonfilm-Screenshots
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

tonfilm-Screenshots

rightclick an image and select "view picture.." (or so) to view it in original size...

wave file reader

3d wave shader implementation

3d wave

painting app

3d structure made of Game Of Life generations

screen space ambient occlusion

joregs lindenmayer

particle system slow

rectangular random coordinates

recursive 3D branching

recursive 3D growing

fisheye in x-direction

top secret vertex shader experiments

don't clearing the depthbuffer

very fine alpha trial with 64bit colors

color palette test

interactive 3d tree concept

what another application left in my backbuffer

interactive selfcopying rectangle

verctor visualization (shot by kalle)

fast bicubic texture sampling

3d cellular automata on a 2d texture

rose shader, from woei

2d texture -> 3d texture experiments

performance modification on the fluid solver

spiral extention for the tentacle vertex shader

vvvv adaption of the famous NS fluid solver

multipass texture distortion

isosurface raytracing shader

other quaternion fractal sets

lyapunov exponent shader

tentacle shader

vvvv adaption of a fractal shader

generative mesh with normal calculation on gpu

superformula 2.0

quaternion julia fractal

perlin noise texture on 2d superformula mesh

multitouch experiments

vj tool

modified jpg strings

mixing textures with a texture

luminance to height

feedback effect

glow for PS 1.4 graphics cards

quad wireframe grid

recursive painting of objects that not intersect

toon style shader

picture relief shader

rectangular attractor

dynamic texture

texture distortion

wiki art

quaternion julia fractal

early lyapunov exponent shader experiments at the meso office

shadow transform matrix

peter dejong's strange attractor

renderer feedback

some graphics

perlin noise 3d

CQT vs. DFT visualization

texture distortion with complex numbers

luminance matrix experiment (or was that michel?)

grid distortions

ODE modeling

minimal surface

dynamic mesh experiments

video mixer

3d sound analyzer

escher triangle

number theory visualizations

shadow experiments

VHS rewind effect shader

recursive painting

by tf

anonymous user login

Shoutbox

~7h ago

evvvvil: The human fireball-"abduct" and me, we raymarched shapes near the champagne county for fun, just cos we could. https://vimeo.com/227243489

~12h ago

joreg: @nicoLD please start here: firmata protocol anything missing?

~12h ago

okvrdz: @joreg Thank you, it works know!

~12h ago

nicoLD: Is there an updated version of Firmata, Arduino and VVVV, an introduction (https://www.youtube.com/watch?v=RQ54h88ptmc&t=578s) ? thx

~13h ago

vux: @joreg : Ah yeah need to add in contributions, little reminder :)

~13h ago

joreg: it works with latest if you use the release from here: https://github.com/mrvux/vvvv-Box2D/releases

~13h ago

joreg: @Svartkabel beta2?

~14h ago

Svartkabel: Heyho, short question: is there any way to get vux' Box2dNodes.dll to work in versions > 45.beta2? Thx in advance!

~16h ago

joreg: @mrboni there isn't a direct way. one is CPU, the other GPU, they are not related...

~1d ago

mrboni: how to convert between shared memory name (ie SharedMemory ex9) and handle (dx11 FromSharedTexture) ?