» tonfilm-Open Visuals
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tonfilm-Open Visuals


// DESCRIPTION //


With this interactive realtime visualizer the visitor
or guest of an event can get a first impression of a vj's work.

A controller is programmed with more or less fixed parameters
so that the user can modify the visuals, but can not stop or
fully change the result. This leads to a very basic and simple
experience of controlling visual motion.

A further development of this technique is the TFSC Tool?,
which is based on the same realtime 3-D engine. There are some
more functions and the automation restrictions are released.
In general it is optimized for a vj, who wants to devise special
textures and presets and of course, who wants to perform with it.

Conception, developement and design:

Johannes Guerreiro and Tebjan Halm.


// MEDIA //


logos and more:http://vvvv.org/tiki-download_file.php?fileId=990openvisuals_presskit.zip (10.28 Mb)</a>


// PROJECTS //


march 17th '07 Kunstmuseum Stuttgart


resumee video, the music is overdubbed but original

welcome

general guerreiro

fatboy land

fatboy land and trip hop tunes


every minute screenshot from the users


start 05 at former Bahnhofsverwaltung cologne, lounge installation


Open Visuals first presentation in cologne at the International School of Design (KISD),
installation with live music

anonymous user login

Shoutbox

~2d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~4d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~5d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~5d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv

~5d ago

yar: @levi I used xml, expresso and scripts for importing/exporting (c4d <-> VVVV)

~5d ago

levi: @yar . yea thanks. was a bit outdated that one. but c4d has the ascii importer now that did the trick.

~5d ago

yar: @levi c4d2vvvv look at this, some inspirational concepts inside

~5d ago

schlonzo: you can decompose the camera transform matrices. on c4d site i dont know

~6d ago

StiX: https://youtu.be/K1rotbzekf0 PhysX goes opensource in SDK 4.0p, might be interesting to look at