» tonfilm-Open Visuals
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tonfilm-Open Visuals


// DESCRIPTION //


With this interactive realtime visualizer the visitor
or guest of an event can get a first impression of a vj's work.

A controller is programmed with more or less fixed parameters
so that the user can modify the visuals, but can not stop or
fully change the result. This leads to a very basic and simple
experience of controlling visual motion.

A further development of this technique is the TFSC Tool?,
which is based on the same realtime 3-D engine. There are some
more functions and the automation restrictions are released.
In general it is optimized for a vj, who wants to devise special
textures and presets and of course, who wants to perform with it.

Conception, developement and design:

Johannes Guerreiro and Tebjan Halm.


// MEDIA //


logos and more:http://vvvv.org/tiki-download_file.php?fileId=990openvisuals_presskit.zip (10.28 Mb)</a>


// PROJECTS //


march 17th '07 Kunstmuseum Stuttgart

resumee video, the music is overdubbed but original

welcome

general guerreiro

fatboy land

fatboy land and trip hop tunes

every minute screenshot from the users


start 05 at former Bahnhofsverwaltung cologne, lounge installation


Open Visuals first presentation in cologne at the International School of Design (KISD),
installation with live music

anonymous user login

Shoutbox

~4h ago

velcrome: @SFE_Engineering seems cool! https://www.sparkfun.com/news/2319

~9h ago

~13h ago

joreg: what's new in vvvv_50beta35.2 https://vimeo.com/205310326 #vvvv #vl

~2d ago

guest: whats going on under the hood when you sort.. https://www.toptal.com/developers/sorting-algorithms

~3d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~3d ago

velcrome: @mrboni check noodles pack

~4d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~4d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)