» node08.workshop.FrameBasedAnimations
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We will discuss in which cases frame based animations are needed and compare them with time based animations. We'll also compare the feedback / Framedelay concept with similar concepts like global variables or states (in other languages) and have a look at examples for frame based algorithms. We'll then dive into how feedback systems in vvvv should look like and how they can be controlled and kept easy - even when the demands / outcome are getting more complex.


Basic vvvv knowledge and interest in reducing complex behaviour into small patches.


gregsn & tonfilm

Sebastian Gregor (aka gregsn) is a member of the vvvv group and went the way along most of the incarnations of “vvvv” as an active developer.

Tebjan Halm (aka tonfilm) is closely related to the vvvv group since 2004 as an active developer.

Main Topics


framebased_and_feedback.pdf (60.88 Kb)

feedback_patches.zip (24.26 Kb)

anonymous user login


~5d ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~5d ago

micha_nismus: searching for a public discord server for vvvv

~13d ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~13d ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?

~13d ago

joreg: @LCA not aware, but the HIKVision sdk comes with a c# demo. need help for a commercial project? get in touch via devvvvs@vvvv.org

~14d ago

LCA: Has anyone ever made a HIKVision GigE work with vvvv?

~19d ago

schlonzo: What's the shortcut Anton used? =)

~19d ago

schlonzo: The extension manager for C# projects is an awesome addition! Could you pretty please add SDSL support?

~2mth ago

joreg: For latest #vvvv news, please follow us on #Mastodon https://mastodon.xyz/@vvvv

~3mth ago

manuel: very cool to generate matcap / cubemap for reflections https://cables.gl/p/pDCOCw