» node08.workshop.FrameBasedAnimations
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node08.workshop.FrameBasedAnimations

Abstract

We will discuss in which cases frame based animations are needed and compare them with time based animations. We'll also compare the feedback / Framedelay concept with similar concepts like global variables or states (in other languages) and have a look at examples for frame based algorithms. We'll then dive into how feedback systems in vvvv should look like and how they can be controlled and kept easy - even when the demands / outcome are getting more complex.

Requirements

Basic vvvv knowledge and interest in reducing complex behaviour into small patches.

Hosts

gregsn & tonfilm

Sebastian Gregor (aka gregsn) is a member of the vvvv group and went the way along most of the incarnations of “vvvv” as an active developer.

Tebjan Halm (aka tonfilm) is closely related to the vvvv group since 2004 as an active developer.

Main Topics

Resources

framebased_and_feedback.pdf (60.88 Kb)

feedback_patches.zip (24.26 Kb)

anonymous user login

Shoutbox

~20h ago

woei: everyone who likes or has to work with 3d models: something you might wanna try scenegraph

~3d ago

tonfilm: Saving and loading your own data types to disk was never easier: vl-serialization #vvvv #vl #dotNet #visualprogramming

~5d ago

stulloyd: @dominikKoller my little brother works for them.

~9d ago

vasilis: @readme I already did this...but when I reopen my patch and make some changes I press save all..and then the same again. It opens 2

~10d ago

readme: vasilis, Alt+R in your vvvv instance, delete it from vvvv root, save. Otherwise vvvv loads up the patch by default.

~10d ago

vasilis: And even if I go in the root patch and delete them. when i save my patch again it duplicates.

~10d ago

vasilis: Anyone know why when I save my patch and close vvvv, when I try again to reopen it, it opens two patches (two the same)?