» making of PACMATCH
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making of PACMATCH

Of course we used our favourite tool vvvv to implement the game, because it's so much fun programming with boxes. The sound is rendered by Ableton Live, which we triggered via midi-commands sent from vvvv to an other PC, Live was running on.

For inputing the signals from the jump-boards we sobeled up an IOWarrior40 by Code Mercenaries. The Spotlights for the jump-boards (3 for each board - yellow, red, green) were controlled by the parallel port. Via the Parallel Port we controlled 9 Relais the spotlights were connected to. Old school interfacing for old school games!

See some Screenshot of the PACMATCH-Patch, best example for nasty patching. And one of Live?.

Diagram of the parallel port pins.

A blurry image of our IOWarrior40 interface board.

This is a sketch of the architecture of the jump-board.

Building that big things wasn't too easy.

The base-board of one jump-board. We used foam for the cushioning.

Robert manufaturing the first jump-board. It's all hand-crafted!

Pascal is happy that our Relay-Board-Interface, controlled by the parallel port, works. We tested it with the green lamp you see in the image.

The holy keyboard Pascal used, to record the midi-files of our Frere Jacques - Version.

First tests and debugging, debugging, debugging, ...

Then the big day came and we set up the game for the show at medianight.

Some fellow students were enthusiastic about testing right after the presentation for the professors.

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~12h ago

dominikKoller: vvvv Academy is going on Tour - and looking for partners to host a course! vvvv-academy-on-tour

~3d ago

joreg: another release candidate is out for the weekend: beta36-release-candidate #vvvv please test and report!

~4d ago

microdee: I realized that I will just do those updates on separate branches, Still stay tuned...

~4d ago

microdee: I'm making mp.* packs CI and release friendly. Meanwhile vpm downloads might not work with them for a bit. Stay tuned...

~5d ago

~6d ago

karistouf: thank you joreg

~6d ago

joreg: good to hear!

~6d ago

Xini: the old problem was the renderer on a second screen freezing when fullsize, under certain conditions which i can't remember now...

~6d ago

Xini: @joreg now i got hold of a projector and i tested, should be fine! :D @joreg

~6d ago

joreg: i'm not exactly sure what "old problem" you're talking about. have you tested if it still exists?