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majortom modules


Reindex (EX9.Geometry Mesh)

rearranges mesh index table to change apperance when using flat shaders.

default reindexed
version download dd.mm.yy
Reindex_(EX9.Geometry_Mesh).zip (11.25 Kb) 18.03.07 new features: two modules in this version. new module: Reindex (EX9.Geometry Indices) does the same as Reindex (EX9.Geometry Mesh), but it is meant to be used for index table input and output, not for mesh as in Mesh version. (saving some CPU time if working with decomposed meshes)
fixes: modules are optimized to use less CPU specialy when reindexing both odd and even triangles (as for sphere meshes)
Reindex_(EX9.Geometry_Mesh).zip (5.39 Kb) 10.03.07 initial version


Jianzhi (EX9.Geometry Mesh)

Jianzhi: Ancient Chinese art of paper cutting

Cut out some triangles from your mesh.

version download dd.mm.yy
Jianzhi_(EX9.Geometry_Mesh).zip (50.81 Kb) 23.03.07 initial version


Pillow_N(DX9)

Create n-sided pillows, sharp or rounded.

version download dd.mm.yy
Pillow_N_(DX9).zip (62.02 Kb) 27.04.07 new features: rotate and/or bound to unit size
easy replace for Pillow(DX9) node
Pillow_N(EX9.Geometry).zip (5.38 Kb) 19.04.07 initial version UV texture mapping only


Grid_2 (EX9.Geometry)

Grid with different topology.

version download dd.mm.yy
Grid_2_(EX9.Geometry).zip (16.99 Kb) 08.06.07 updated version texture coordinates fixed


SubBuffer (Spreads)

Creates a subset of any buffer and new index table using subset of original index table.
Ment to create mesh subsets. Usage explained in the help file.

version download dd.mm.yy
SubBuffer_(Spreads).zip (5.33 Kb) 27.06.07 initial version .


GetSlice (Vector)

Get vector slices of any size from input spread. Much faster than GetSlice (3D Vector).

version download dd.mm.yy
GetSlice_(Vector).v4p (3.81 Kb) 06.07.07 initial version .


Camera (Transform Softimage)

Camera (Transform Softimage) repatched. About 20% less CPU usage.

version download dd.mm.yy
Camera_(Transform Softimage).v4p (45.37 Kb) 18.01.09 initial version .

 


ControlOne (Value)

Control output values as combination of input control values and switches. Help patch included.

version download dd.mm.yy
ControlOne_(Value).zip (4.42 Kb) 18.01.09 initial version .

anonymous user login

Shoutbox

~15h ago

ravazquez: @catweasel it was late when I wrote that, it's probably not the case, will test and report

~15h ago

catweasel: @ravazquez in separate instances of vvvv? Awesome if so!

~3d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~4d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~4d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~6d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~8d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~8d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~8d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv