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majortom modules


Reindex (EX9.Geometry Mesh)

rearranges mesh index table to change apperance when using flat shaders.

default reindexed
version download dd.mm.yy
Reindex_(EX9.Geometry_Mesh).zip (11.25 Kb) 18.03.07 new features: two modules in this version. new module: Reindex (EX9.Geometry Indices) does the same as Reindex (EX9.Geometry Mesh), but it is meant to be used for index table input and output, not for mesh as in Mesh version. (saving some CPU time if working with decomposed meshes)
fixes: modules are optimized to use less CPU specialy when reindexing both odd and even triangles (as for sphere meshes)
Reindex_(EX9.Geometry_Mesh).zip (5.39 Kb) 10.03.07 initial version


Jianzhi (EX9.Geometry Mesh)

Jianzhi: Ancient Chinese art of paper cutting

Cut out some triangles from your mesh.

version download dd.mm.yy
Jianzhi_(EX9.Geometry_Mesh).zip (50.81 Kb) 23.03.07 initial version


Pillow_N(DX9)

Create n-sided pillows, sharp or rounded.

version download dd.mm.yy
Pillow_N_(DX9).zip (62.02 Kb) 27.04.07 new features: rotate and/or bound to unit size
easy replace for Pillow(DX9) node
Pillow_N(EX9.Geometry).zip (5.38 Kb) 19.04.07 initial version UV texture mapping only


Grid_2 (EX9.Geometry)

Grid with different topology.

version download dd.mm.yy
Grid_2_(EX9.Geometry).zip (16.99 Kb) 08.06.07 updated version texture coordinates fixed


SubBuffer (Spreads)

Creates a subset of any buffer and new index table using subset of original index table.
Ment to create mesh subsets. Usage explained in the help file.

version download dd.mm.yy
SubBuffer_(Spreads).zip (5.33 Kb) 27.06.07 initial version .


GetSlice (Vector)

Get vector slices of any size from input spread. Much faster than GetSlice (3D Vector).

version download dd.mm.yy
GetSlice_(Vector).v4p (3.81 Kb) 06.07.07 initial version .


Camera (Transform Softimage)

Camera (Transform Softimage) repatched. About 20% less CPU usage.

version download dd.mm.yy
Camera_(Transform Softimage).v4p (45.37 Kb) 18.01.09 initial version .

 


ControlOne (Value)

Control output values as combination of input control values and switches. Help patch included.

version download dd.mm.yy
ControlOne_(Value).zip (4.42 Kb) 18.01.09 initial version .

anonymous user login

Shoutbox

~5h ago

tonfilm: Creative coder wanted: https://discourse.vvvv.org/t/creativvvve-coder-in-residence-2020/18283 vvvv visualprogramming #creativecoding #xenko #dotnet #berlin #internship #residency

~1d ago

metrowave: Collection of replicable research: http://www.replicabilitystamp.org/

~1d ago

~5d ago

joreg: @ravazquez always trying to diversivvvvy...

~5d ago

ravazquez: I did not know you were making plates as well: http://www.clairewan.com/

~9d ago

evvvvil: "Pounding Aldebaran" raymarching shader live coded on Twitch. https://www.shadertoy.com/view/tt3SWB

~10d ago

joreg: Tomorrow Thrs, Feb 12: #vvvv Patching Circle: We're there to help! https://gettogether.community/events/3965/vvvv-berlin-patching-circle-5/ No excuses, it's free and there are drinks!

~15d ago

evvvvil: "The reaper's gallows" shader live coded on twitch. Abrasive comments back by popular demand. https://www.shadertoy.com/view/ttcSD4