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majortom modules


Reindex (EX9.Geometry Mesh)

rearranges mesh index table to change apperance when using flat shaders.

default reindexed
version download dd.mm.yy
Reindex_(EX9.Geometry_Mesh).zip (11.25 Kb) 18.03.07 new features: two modules in this version. new module: Reindex (EX9.Geometry Indices) does the same as Reindex (EX9.Geometry Mesh), but it is meant to be used for index table input and output, not for mesh as in Mesh version. (saving some CPU time if working with decomposed meshes)
fixes: modules are optimized to use less CPU specialy when reindexing both odd and even triangles (as for sphere meshes)
Reindex_(EX9.Geometry_Mesh).zip (5.39 Kb) 10.03.07 initial version


Jianzhi (EX9.Geometry Mesh)

Jianzhi: Ancient Chinese art of paper cutting

Cut out some triangles from your mesh.

version download dd.mm.yy
Jianzhi_(EX9.Geometry_Mesh).zip (50.81 Kb) 23.03.07 initial version


Pillow_N(DX9)

Create n-sided pillows, sharp or rounded.

version download dd.mm.yy
Pillow_N_(DX9).zip (62.02 Kb) 27.04.07 new features: rotate and/or bound to unit size
easy replace for Pillow(DX9) node
Pillow_N(EX9.Geometry).zip (5.38 Kb) 19.04.07 initial version UV texture mapping only


Grid_2 (EX9.Geometry)

Grid with different topology.

version download dd.mm.yy
Grid_2_(EX9.Geometry).zip (16.99 Kb) 08.06.07 updated version texture coordinates fixed


SubBuffer (Spreads)

Creates a subset of any buffer and new index table using subset of original index table.
Ment to create mesh subsets. Usage explained in the help file.

version download dd.mm.yy
SubBuffer_(Spreads).zip (5.33 Kb) 27.06.07 initial version .


GetSlice (Vector)

Get vector slices of any size from input spread. Much faster than GetSlice (3D Vector).

version download dd.mm.yy
GetSlice_(Vector).v4p (3.81 Kb) 06.07.07 initial version .


Camera (Transform Softimage)

Camera (Transform Softimage) repatched. About 20% less CPU usage.

version download dd.mm.yy
Camera_(Transform Softimage).v4p (45.37 Kb) 18.01.09 initial version .

 


ControlOne (Value)

Control output values as combination of input control values and switches. Help patch included.

version download dd.mm.yy
ControlOne_(Value).zip (4.42 Kb) 18.01.09 initial version .

anonymous user login

Shoutbox

~5d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~19d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~21d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~28d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1