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majortom modules


Reindex (EX9.Geometry Mesh)

rearranges mesh index table to change apperance when using flat shaders.

default reindexed
version download dd.mm.yy
Reindex_(EX9.Geometry_Mesh).zip (11.25 Kb) 18.03.07 new features: two modules in this version. new module: Reindex (EX9.Geometry Indices) does the same as Reindex (EX9.Geometry Mesh), but it is meant to be used for index table input and output, not for mesh as in Mesh version. (saving some CPU time if working with decomposed meshes)
fixes: modules are optimized to use less CPU specialy when reindexing both odd and even triangles (as for sphere meshes)
Reindex_(EX9.Geometry_Mesh).zip (5.39 Kb) 10.03.07 initial version


Jianzhi (EX9.Geometry Mesh)

Jianzhi: Ancient Chinese art of paper cutting

Cut out some triangles from your mesh.

version download dd.mm.yy
Jianzhi_(EX9.Geometry_Mesh).zip (50.81 Kb) 23.03.07 initial version


Pillow_N(DX9)

Create n-sided pillows, sharp or rounded.

version download dd.mm.yy
Pillow_N_(DX9).zip (62.02 Kb) 27.04.07 new features: rotate and/or bound to unit size
easy replace for Pillow(DX9) node
Pillow_N(EX9.Geometry).zip (5.38 Kb) 19.04.07 initial version UV texture mapping only


Grid_2 (EX9.Geometry)

Grid with different topology.

version download dd.mm.yy
Grid_2_(EX9.Geometry).zip (16.99 Kb) 08.06.07 updated version texture coordinates fixed


SubBuffer (Spreads)

Creates a subset of any buffer and new index table using subset of original index table.
Ment to create mesh subsets. Usage explained in the help file.

version download dd.mm.yy
SubBuffer_(Spreads).zip (5.33 Kb) 27.06.07 initial version .


GetSlice (Vector)

Get vector slices of any size from input spread. Much faster than GetSlice (3D Vector).

version download dd.mm.yy
GetSlice_(Vector).v4p (3.81 Kb) 06.07.07 initial version .


Camera (Transform Softimage)

Camera (Transform Softimage) repatched. About 20% less CPU usage.

version download dd.mm.yy
Camera_(Transform Softimage).v4p (45.37 Kb) 18.01.09 initial version .

 


ControlOne (Value)

Control output values as combination of input control values and switches. Help patch included.

version download dd.mm.yy
ControlOne_(Value).zip (4.42 Kb) 18.01.09 initial version .

anonymous user login

Shoutbox

~4d ago

blausand: Ill be in #Warszawa next weekend. Any #vvvv people around to meet?

~6d ago

sebescudie: Last call, c'est ce soir : webinaire en français pour débutants sur #vvvv gamma! https://thenodeinstitute.org/event/introduction-au-creative-coding-avec-vvvv-gamma-francais/

~6d ago

domj: Ultra high definition volumetric visualization using GPUDirect storage https://youtu.be/GAZP1NcdWMo

~9d ago

CeeYaa: thx for V4-Meetup - some days ago 40th_RetuneStudioVisit from old friends RefikAnadol and Quadrature https://vimeo.com/429510091

~11d ago

david: 4. worldwide vvvv meetup will be here...https://www.youtube.com/watch?v=i0zd68tDUVE

~14d ago

mediadog: @metrowave Magnetic repulsion has always been pure magic to me, proof we only sense a small part of the universe - thanks!

~17d ago

guest: @graphicuserinterface cool project!combined with osc learn & setio plugin (exposed iobox) achieving some fake OscQuery setup

~17d ago

joreg: Letzter Aufruf für das heutige Webinar: creativecoding mit der visuellen Programmiersprache #vvvv gamma https://thenodeinstitute.org/event/einfuhrung-in-creative-coding-mit-vvvv-gamma/