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majortom modules


Reindex (EX9.Geometry Mesh)

rearranges mesh index table to change apperance when using flat shaders.

default reindexed
version download dd.mm.yy
Reindex_(EX9.Geometry_Mesh).zip (11.25 Kb) 18.03.07 new features: two modules in this version. new module: Reindex (EX9.Geometry Indices) does the same as Reindex (EX9.Geometry Mesh), but it is meant to be used for index table input and output, not for mesh as in Mesh version. (saving some CPU time if working with decomposed meshes)
fixes: modules are optimized to use less CPU specialy when reindexing both odd and even triangles (as for sphere meshes)
Reindex_(EX9.Geometry_Mesh).zip (5.39 Kb) 10.03.07 initial version


Jianzhi (EX9.Geometry Mesh)

Jianzhi: Ancient Chinese art of paper cutting

Cut out some triangles from your mesh.

version download dd.mm.yy
Jianzhi_(EX9.Geometry_Mesh).zip (50.81 Kb) 23.03.07 initial version


Pillow_N(DX9)

Create n-sided pillows, sharp or rounded.

version download dd.mm.yy
Pillow_N_(DX9).zip (62.02 Kb) 27.04.07 new features: rotate and/or bound to unit size
easy replace for Pillow(DX9) node
Pillow_N(EX9.Geometry).zip (5.38 Kb) 19.04.07 initial version UV texture mapping only


Grid_2 (EX9.Geometry)

Grid with different topology.

version download dd.mm.yy
Grid_2_(EX9.Geometry).zip (16.99 Kb) 08.06.07 updated version texture coordinates fixed


SubBuffer (Spreads)

Creates a subset of any buffer and new index table using subset of original index table.
Ment to create mesh subsets. Usage explained in the help file.

version download dd.mm.yy
SubBuffer_(Spreads).zip (5.33 Kb) 27.06.07 initial version .


GetSlice (Vector)

Get vector slices of any size from input spread. Much faster than GetSlice (3D Vector).

version download dd.mm.yy
GetSlice_(Vector).v4p (3.81 Kb) 06.07.07 initial version .


Camera (Transform Softimage)

Camera (Transform Softimage) repatched. About 20% less CPU usage.

version download dd.mm.yy
Camera_(Transform Softimage).v4p (45.37 Kb) 18.01.09 initial version .

 


ControlOne (Value)

Control output values as combination of input control values and switches. Help patch included.

version download dd.mm.yy
ControlOne_(Value).zip (4.42 Kb) 18.01.09 initial version .

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Shoutbox

~1d ago

elio: intermediate engineering (hamburg) is hiring: Programmer for Media Installations https://dasauge.de/jobs/stellenangebote/fest/e488192

~3d ago

joreg: one more release candidate for beta36: beta36-release-candidate please test and report #vvvv

~3d ago

stephan_grosse8: we are offering a permanent position for a vvvv programmer. Main focus is on interactive exhibits. mail: stephan@grosse8.de

~4d ago

joreg: @eglod: if not, we're doing something wrong... but did you check any of the other timeline options? animation

~4d ago

andresc4: Sometimes people finalize a project and can donate a good amount that month, but nobody knows what will happen on the next one :D

~4d ago

andresc4: @vux as @eno say, I think a 1 time payment of any given value its a good option also

~4d ago

ggml: where id the vl search algorythm implementation discussion?

~4d ago

eglod: @ catweasel, o.k. may be, I have to learn vl. Thank You catweasel! Is this possible with 84 years, what think You?

~4d ago

catweasel: I guess part of the issue, is payment is $ which means transaction fees on every payement will add up!