» Interactive Nikon Media Table
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Interactive Nikon Media Table

MESO Digital Interiors was asked to design and plan an interactive table to inform about Nikons digital imaging technologies at the Photokina 08 in Cologne. The interactive table was part of the new exhibition booth designed in aspect of Nikons Motto for 2008 “Discover”.

The colours of the table – black, white and yellow – were chosen to match Nikons corporate identity, though using images as the main style element added much to the spectrum and formed a very colourful design approach.

To access the content six stations were implemented. Two additional layers triggered a stunning visual effect covering the whole table with huge photographies and closeups of Nikon camera details, making the entire surface interactive.

The content was organized in a floating semantic net and arranged around the topics Sharpness, Colours, Speed and Control. To open one of the items the visitor just needed to wave his hand over the table, another simple gesture of the hand browsed to the next item. The content consisted of short animated video sequences and text.

The playful effect layers consisted of two flocks of images that fell at irregular intervals on the table. A waving gesture over an effect layer image triggered a mask transition and revealed the picture very large as a slowly moving table background. When the visitor left the table, the main topic returned to its dynamic position in the semantic net.

VVVV was the multipurpose toolkit of choice for motion sensing and content creation.

The meso team: Jannis Kreft, Sebastian Oschatz, Max Wolf, Ingolf Heinsch

See a VIDEO of the Nikon Media Table here

www.meso.net

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Shoutbox

~3h ago

sagishi: any vvvv wizardry going on at ADAF in athens this week?

~3h ago

vux: Freshly released, DirectX11 v1.3 directx11-1.3-update

~22h ago

weareallclowns: has anyone used avr-gcc with vvvv? thinking about uploading a vvvv sketch to arduino

~2d ago

motzi: @udo2013: you can't change the resolution of the standard DX11 renderer (res=window size). use temptarget renderer + preview instead

~2d ago

Tamoeba Kale: Is it possible that i am missing thew whole "animation" category nodes? how?

~3d ago

udo2013: hello. is there a way to change the fullscreen resolution of renderer dx11? found no possibility + can not be opened.

~4d ago

tekcor: @joreg vl.glTF loader looks intense inside, but is red in b36.

~4d ago

MultiNIL: @joreg sure!

~4d ago

joreg: @MultiNIL supa! can we have this as a gallery entry? 24

~4d ago

MultiNIL: forgot to share: our very first vvvv project, digital-hybrid-airhockey-table: https://vimeo.com/210617286 making of: https://vimeo.com/269974764