» Datafall
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Datafall

The Public Gallery asked Lia and Miguel Carvalhais in the year 2004 to design an interactive art-works for the permanent exhibition of the gallery. Lia and Miguel created an ambitious concept of particles floating on multiple screens throughout the building. The concept remained "on paper" for 4 years until in 2008 Peyote was asked to implement it in the gallery.

And here it is...

The system runs on 10 computers, driving 6 projectors and 12 LCD screens as well as 6 iFrames and 3 touchpannels for visitors interaction.

The idea of the piece is quite complex to describe: Visitors store their personal data at the entrance of the building. They are tracked via RFID throughout the bulding. When they approach Datafall, the animation instantly adapts to their personal preferences of color, size and age of the falling particles. Via touchpannels the visitor can pick and observe the settings of prior visitors, who are represented in a kind of timeline. The touchpannels influence corresponding parts in the animation and can be used simultaniously.
The personalized particles of the visitors continue to float around in the building into two "Contentpools" where the visitors can splash around in the data with the help of several iFrames.
Funny detail: On exiting the Gallery, each visitor can get his very personal version of the animation printed on T-shirts, coffee cups, key-fobs or baseball caps which can be purchased expensively.

Project: Peyote
Concept: Lia & Miguel Carvalhais
Location: The Public Gallery, West Bromwich, UK
Date: 2004-2008
Sound: Miguel Carvalhais
Patch: zepi

the following clips are shot with my tiny photo camera to give an idea of the setup. a proper clip will be available here soon.

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Shoutbox

~4d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~5d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~5d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~6d ago

~7d ago

~8d ago

joreg: looking for latest #vvvv gamma preview? it is here: vvvv-gamma-2019.1-preview

~8d ago

udo2013: I just want to know why the camera does not work. should be easy to be answered.

~8d ago

udo2013: an answer, please. also there was a 4d julia set in dx9. that must have programmed one. haalllooo!!

~8d ago

udo2013: where are the people who have translated shadertoy's mandelbulb in hlsl ?? for vvvv