» Datafall
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Datafall

The Public Gallery asked Lia and Miguel Carvalhais in the year 2004 to design an interactive art-works for the permanent exhibition of the gallery. Lia and Miguel created an ambitious concept of particles floating on multiple screens throughout the building. The concept remained "on paper" for 4 years until in 2008 Peyote was asked to implement it in the gallery.

And here it is...

The system runs on 10 computers, driving 6 projectors and 12 LCD screens as well as 6 iFrames and 3 touchpannels for visitors interaction.

The idea of the piece is quite complex to describe: Visitors store their personal data at the entrance of the building. They are tracked via RFID throughout the bulding. When they approach Datafall, the animation instantly adapts to their personal preferences of color, size and age of the falling particles. Via touchpannels the visitor can pick and observe the settings of prior visitors, who are represented in a kind of timeline. The touchpannels influence corresponding parts in the animation and can be used simultaniously.
The personalized particles of the visitors continue to float around in the building into two "Contentpools" where the visitors can splash around in the data with the help of several iFrames.
Funny detail: On exiting the Gallery, each visitor can get his very personal version of the animation printed on T-shirts, coffee cups, key-fobs or baseball caps which can be purchased expensively.

Project: Peyote
Concept: Lia & Miguel Carvalhais
Location: The Public Gallery, West Bromwich, UK
Date: 2004-2008
Sound: Miguel Carvalhais
Patch: zepi

the following clips are shot with my tiny photo camera to give an idea of the setup. a proper clip will be available here soon.

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Shoutbox

~12d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~26d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~26d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~26d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~27d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~27d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~28d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~28d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1