» Complex Numbers
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Complex Numbers

work in progress

Definition

Real numbers have a property specifying that for any real number r,

r ² > 0

Complex number is an extention of the real numbers, adding a number i satisfying the equation i ^ 2 = -1

A complex number is usually written in the form: a + bi

a and b are real numbers, a being call the real part, and b the imaginary part.

Two complex numbers a + bi and c + di are considered equal if :
a=c AND b=d

Operations

Addition

Adding two complex numbers is simply done by adding the real parts together and the imaginary parts together.

(a+bi) + (c+di) = (a+b) + (c+d)i

+ (Complex)

Subtraction

Subtracting two complex numbers is simply done by adding the real parts together and the imaginary parts together.

(a+bi) - (c+di) = (a-b) + (c-d)i

- (Complex)

Multiplication

To process multiplication, we use standard algebra rules:

(a + bi) * (c + di) = (a*c - b*d) + (a*d + b*c)i

decomposition:
(a + bi) * (c + di) = a*c + a*di + c * bi + bi * di = a*c + (a*d + b*c)i + b*d i² = (a*c - b*d) + (a*d + b*c)i

* (Complex)

Division

(a + bi) / (c + di) = ( (ac + bd + (bc - ad)i ) / (c² + d²)

/ (Complex)

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Shoutbox

~9d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~23d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~25d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1