The User Interface
» change log - vvvv45beta27.2
change log - vvvv45beta27.2
released on 08 05 12
when using modules as QuickNodes they no longer show their patch
DoQuit (VVVV) can now take an ExitCode which vvvv returns on the commandline
which will come handy for version-controlling patches
re-introduced codecompletion for .fx (can still be removed by deleting \lib\hlsl.fnr)
fixed redraw-errors in categoryview and modules drag-dropped on a patch no longer open as patch
when opened in standalone mode (ctrl+n) it only showed 20 lines
fixed some pin-connection-troubles that allowed double-links or failed to disconnect links in some cases
fixed nodelist.xml: native nodes were missing in 27.1
renaming an iobox shouldn't mess up links in other patches anylonger.
small debug mode fix:
bug fixes in the core concerning the information if a pin has changed.
Sort (String) bug as reported here:
VertexBuffer (Join) bug as reported here:
GetSlice returned not empty output bin size when fed with nil. See
Timeliner (Animation) now imports midi-files correctly and saves keyframes moved via states, as reported here:
Renderer (GDI) validates its view-matrix correctly again
Styx (Windows) node didn't clean up properly after being destroyed
AsString (SVG) outputs the strings according to the input slices now
@sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there
How to apply texture only on one of a cube?
Just updated the CraftLie rendering pack to latest:
2 seconds later: I asked before googling, but why do you need OS support for texture compression?
upvote pls for bc7 support in windows
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on 08.05.12 [16:24 UTC], read 3352 times