» change log - vvvv45beta27.2
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change log - vvvv45beta27.2

released on 08 05 12

general

  • when using modules as QuickNodes they no longer show their patch
  • DoQuit (VVVV) can now take an ExitCode which vvvv returns on the commandline
  • fixed: patch-xml-attributes-rearranged which will come handy for version-controlling patches
  • re-introduced codecompletion for .fx (can still be removed by deleting \lib\hlsl.fnr)
  • NodeBrowser
    • fixed redraw-errors in categoryview and modules drag-dropped on a patch no longer open as patch
    • when opened in standalone mode (ctrl+n) it only showed 20 lines
  • fixed some pin-connection-troubles that allowed double-links or failed to disconnect links in some cases
  • fixed nodelist.xml: native nodes were missing in 27.1
  • renaming an iobox shouldn't mess up links in other patches anylonger.
  • small debug mode fix: forum-alpha/a27.2-debug-mode-bug
  • bug fixes in the core concerning the information if a pin has changed.

fixed nodes

  • Sort (String) bug as reported here: sort-(string)-outputs-only-text
  • VertexBuffer (Join) bug as reported here: vertex-buffer-bug-or-not-bug
  • GetSlice returned not empty output bin size when fed with nil. See posible-bug-in-getslice
  • Timeliner (Animation) now imports midi-files correctly and saves keyframes moved via states, as reported here: timeliner-saving-issues
  • Renderer (GDI) validates its view-matrix correctly again
  • Styx (Windows) node didn't clean up properly after being destroyed
  • AsString (SVG) outputs the strings according to the input slices now

anonymous user login

Shoutbox

~2d ago

evvvvil: "FM-2030's messenger": Result of Tuesday's improvised live coding session on Twitch. 106 lines of shader code. https://www.shadertoy.com/view/3slyRX

~3d ago

metrowave: Thanks @Takuma, nice job!

~4d ago

u7angel: thanx cat, i would have missed the streaming...

~4d ago

~4d ago

catweasel: ttps://youtu.be/Mwu9PWRXsW4

~5d ago

Takuma: @david @joreg Thanks!! great to have feedback. Made another one today with vertexnoise. https://www.youtube.com/watch?v=4AG-qQqWjjI