» Change Log - vvvv40beta23
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Change Log - vvvv40beta23

released on 12 03 10

general

  • fixed: newly created nodes are now selected
  • fixed texture size types to Int (was double). only FileTexture still uses double. Values between 0..1 are treated as values relative to the image size in file.
  • new option "Paste Within Context" connects pasted nodes to those upward nodes, that were connected with the copied nodes. easy to use, hard to explain
  • major GUI improvements for moving nodes
  • CTRL-Y is now able to reset links
  • win7 fixes: vvvv now shows up in ALT-TAB list and allows its windows to autosize when being dragged to screenborders
  • doubleclick in a patch to create a node followd by '.' now shows accessible .v4ps again
  • rightclicknodelist now shows up correctly even if taskbar not at bottom

new nodes

  • String2Enum, Enum2String

new effects

  • NormalsAndDepth.fx writes screen space normals and depth of a scene into a texture

fixed nodes

  • Find (String) had problems with nil on its inputs (see link).
  • some XFile bug fixed
  • Writer (File) copes again with relative filenames
  • RandomSpread (Spreads) no longer acts like a saw tooth generator. bug
  • LFO (Animation) and LFO (Differential) freeze on Zero Period. bug
  • OSCDecoder (Network): had problems with unpacking cascaded bundles
  • Copier (File) now also copies files that are currently in use
  • VertexBuffer (Join): fixes for BlendWeight and BlendIndex inputs
  • CountIndices (Spreads) bug fix
  • switch fix

changed nodes

  • VideoTexture (EX9.Texture VMR9), VideoTexture (EX9.Texture VMR9 YUVMixingMode), VideoOut (DShow9) have a new output named Pixel Aspect
  • Ord2Enum has new output: EnumName
  • Fiducial (FreeFrame DShow9): renamed ID output to "Fiducial ID"
  • DetectObject (FreeFrame DShow9): renamed ID output to "Object ID"
  • Contour (FreeFrame DShow9): got new input "Show Filtered"
  • Contour (FreeFrame DShow9): got new inputs "Show Filtered" and "Reload Mask"
  • DynamicTexture (EX9.Texture String) is now spreadable
  • DynamicTexture (EX9.Texture Value) is now spreadable
  • DynamicTexture (EX9.Texture Color) is now spreadable
  • QRCodeTexture (EX9.Texture) is now spreadable
  • MainLoop (VVVV) got a new input: "Improve Timing Precision" which sets the windows timer to max resolution and uses a much more precise frame rate limiting
  • Keyboard (System Global) has a new "Keyboard Spread" output and has the "KeyCode" output now spreaded
  • Change (String) got an additional pin "Bang On Create"

plugins

  • plugins support new pins: TextureOutput, RenderStateInput, SamplerStateInput
  • the DimensionNames argument on the CreateValuePin methods finally works (beware: this may brake links to pins that already used those!)
  • plugins that save data in their own inputs don't contribute to the undo buffer anymore. fixes the problem discussed here
  • Bugfix: IEnumOut inherited IPluginIn instead of IPluginOut (see link).

anonymous user login

Shoutbox

~2d ago

joreg: @eglod vvvv is international! wenn du hilfe auf deutsch brauchst, dann komm am besten in unseren deutschen chat: https://riot.im/app/#/room/#vvvv-at:matrix.org

~2d ago

eglod: In allen möglichen Sprachen gibt es VVV. V4 ist deutsch, warum nicht in deutscher Sprache. eglod

~2d ago

eglod: In allen möglichen Sprachen gibt es VVV. V4 ist deutsch, warum nicht in deutscher Sprache. eglod

~3d ago

joreg: Reminder: First #vvvv meetup in #hamburg this friday: vvvv-hamburg-meetup-1 Hope to see some of you there!

~5d ago

AKa-visuals: Hi guys. Everyone guess when xenko engine would be avaliable to play around in vl ... Isnt?

~13d ago

joreg: and right after the intro join us for our second Patching Circle: patching-circle bring your projects and problems and patch along

~13d ago

joreg: Reminder: This thursday: Free #vvvv gamma intro course: free-vvvv-intro-workshops-this-summer-in-berlin