The User Interface
» Change Log - vvvv40beta23
Change Log - vvvv40beta23
released on 12 03 10
fixed: newly created nodes are now selected
fixed texture size types to Int (was double). only FileTexture still uses double. Values between 0..1 are treated as values relative to the image size in file.
new option "Paste Within Context" connects pasted nodes to those upward nodes, that were connected with the copied nodes. easy to use, hard to explain
major GUI improvements for moving nodes
CTRL-Y is now able to reset links
win7 fixes: vvvv now shows up in ALT-TAB list and allows its windows to autosize when being dragged to screenborders
doubleclick in a patch to create a node followd by '.' now shows accessible .v4ps again
rightclicknodelist now shows up correctly even if taskbar not at bottom
NormalsAndDepth.fx writes screen space normals and depth of a scene into a texture
Find (String) had problems with nil on its inputs (see
some XFile bug
Writer (File) copes again with relative filenames
RandomSpread (Spreads) no longer acts like a saw tooth generator.
LFO (Animation) and LFO (Differential) freeze on Zero Period.
OSCDecoder (Network): had problems with unpacking cascaded bundles
Copier (File) now also copies files that are currently in use
VertexBuffer (Join): fixes for BlendWeight and BlendIndex inputs
VideoTexture (EX9.Texture VMR9), VideoTexture (EX9.Texture VMR9 YUVMixingMode), VideoOut (DShow9) have a new output named
Ord2Enum has new output: EnumName
Fiducial (FreeFrame DShow9): renamed ID output to "Fiducial ID"
DetectObject (FreeFrame DShow9): renamed ID output to "Object ID"
Contour (FreeFrame DShow9): got new input "Show Filtered"
Contour (FreeFrame DShow9): got new inputs "Show Filtered" and "Reload Mask"
DynamicTexture (EX9.Texture String) is now spreadable
DynamicTexture (EX9.Texture Value) is now spreadable
DynamicTexture (EX9.Texture Color) is now spreadable
QRCodeTexture (EX9.Texture) is now spreadable
MainLoop (VVVV) got a new input: "Improve Timing Precision" which sets the windows timer to max resolution and uses a much more precise frame rate limiting
Keyboard (System Global) has a new "Keyboard Spread" output and has the "KeyCode" output now spreaded
Change (String) got an additional pin "Bang On Create"
plugins support new pins: TextureOutput, RenderStateInput, SamplerStateInput
the DimensionNames argument on the CreateValuePin methods finally works (beware: this may brake links to pins that already used those!)
plugins that save data in their own inputs don't contribute to the undo buffer anymore. fixes the
problem discussed here
Bugfix: IEnumOut inherited IPluginIn instead of IPluginOut (see
E-mail invitations for NODE20’s Festival Hub have been sent out yesterday. In case of trouble let us know via
@neuston: email is going out very soon!!!
@sunep Thx, but I have checked the spam folder but could not fine any
@neustron have you checked your spam folder? Mine went to spam.
I've not received any activation email for Talque, after purchased tickets of NODE20 last week. Is it normal? just want to confirm.
The first #vl #stride screenshots are here!
#visualprogramming #dotnet @stride3d #creativecoding #vvvv #gamedev
@systray27 thank you :)
@Udo2013> Wow that's beautiful!
"field trip" in action :)
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