» Change Log - vvvv40beta23
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Change Log - vvvv40beta23

released on 12 03 10


  • fixed: newly created nodes are now selected
  • fixed texture size types to Int (was double). only FileTexture still uses double. Values between 0..1 are treated as values relative to the image size in file.
  • new option "Paste Within Context" connects pasted nodes to those upward nodes, that were connected with the copied nodes. easy to use, hard to explain
  • major GUI improvements for moving nodes
  • CTRL-Y is now able to reset links
  • win7 fixes: vvvv now shows up in ALT-TAB list and allows its windows to autosize when being dragged to screenborders
  • doubleclick in a patch to create a node followd by '.' now shows accessible .v4ps again
  • rightclicknodelist now shows up correctly even if taskbar not at bottom

new nodes

  • String2Enum, Enum2String

new effects

  • NormalsAndDepth.fx writes screen space normals and depth of a scene into a texture

fixed nodes

  • Find (String) had problems with nil on its inputs (see link).
  • some XFile bug fixed
  • Writer (File) copes again with relative filenames
  • RandomSpread (Spreads) no longer acts like a saw tooth generator. bug
  • LFO (Animation) and LFO (Differential) freeze on Zero Period. bug
  • OSCDecoder (Network): had problems with unpacking cascaded bundles
  • Copier (File) now also copies files that are currently in use
  • VertexBuffer (Join): fixes for BlendWeight and BlendIndex inputs
  • CountIndices (Spreads) bug fix
  • switch fix

changed nodes

  • VideoTexture (EX9.Texture VMR9), VideoTexture (EX9.Texture VMR9 YUVMixingMode), VideoOut (DShow9) have a new output named Pixel Aspect
  • Ord2Enum has new output: EnumName
  • Fiducial (FreeFrame DShow9): renamed ID output to "Fiducial ID"
  • DetectObject (FreeFrame DShow9): renamed ID output to "Object ID"
  • Contour (FreeFrame DShow9): got new input "Show Filtered"
  • Contour (FreeFrame DShow9): got new inputs "Show Filtered" and "Reload Mask"
  • DynamicTexture (EX9.Texture String) is now spreadable
  • DynamicTexture (EX9.Texture Value) is now spreadable
  • DynamicTexture (EX9.Texture Color) is now spreadable
  • QRCodeTexture (EX9.Texture) is now spreadable
  • MainLoop (VVVV) got a new input: "Improve Timing Precision" which sets the windows timer to max resolution and uses a much more precise frame rate limiting
  • Keyboard (System Global) has a new "Keyboard Spread" output and has the "KeyCode" output now spreaded
  • Change (String) got an additional pin "Bang On Create"


  • plugins support new pins: TextureOutput, RenderStateInput, SamplerStateInput
  • the DimensionNames argument on the CreateValuePin methods finally works (beware: this may brake links to pins that already used those!)
  • plugins that save data in their own inputs don't contribute to the undo buffer anymore. fixes the problem discussed here
  • Bugfix: IEnumOut inherited IPluginIn instead of IPluginOut (see link).

anonymous user login


~4d ago

domj: Midweek Patch Therapy later today at 17:30 ⌚ Come discuss sequencers, the VL language and your patches. https://discourse.vvvv.org/t/come-join-midweek-patch-therapy/18430/17?u=domj

~5d ago

joreg: Looking for support for your #AI project? Try this: https://www.link-niedersachsen.de/link-masters

~11d ago

blausand: Ill be in #Warszawa next weekend. Any #vvvv people around to meet?

~13d ago

sebescudie: Last call, c'est ce soir : webinaire en français pour débutants sur #vvvv gamma! https://thenodeinstitute.org/event/introduction-au-creative-coding-avec-vvvv-gamma-francais/

~14d ago

domj: Ultra high definition volumetric visualization using GPUDirect storage https://youtu.be/GAZP1NcdWMo

~16d ago

CeeYaa: thx for V4-Meetup - some days ago 40th_RetuneStudioVisit from old friends RefikAnadol and Quadrature https://vimeo.com/429510091

~19d ago

david: 4. worldwide vvvv meetup will be here...https://www.youtube.com/watch?v=i0zd68tDUVE

~21d ago

mediadog: @metrowave Magnetic repulsion has always been pure magic to me, proof we only sense a small part of the universe - thanks!