» Change Log - vvvv40beta23
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Change Log - vvvv40beta23

released on 12 03 10


  • fixed: newly created nodes are now selected
  • fixed texture size types to Int (was double). only FileTexture still uses double. Values between 0..1 are treated as values relative to the image size in file.
  • new option "Paste Within Context" connects pasted nodes to those upward nodes, that were connected with the copied nodes. easy to use, hard to explain
  • major GUI improvements for moving nodes
  • CTRL-Y is now able to reset links
  • win7 fixes: vvvv now shows up in ALT-TAB list and allows its windows to autosize when being dragged to screenborders
  • doubleclick in a patch to create a node followd by '.' now shows accessible .v4ps again
  • rightclicknodelist now shows up correctly even if taskbar not at bottom

new nodes

  • String2Enum, Enum2String

new effects

  • NormalsAndDepth.fx writes screen space normals and depth of a scene into a texture

fixed nodes

  • Find (String) had problems with nil on its inputs (see link).
  • some XFile bug fixed
  • Writer (File) copes again with relative filenames
  • RandomSpread (Spreads) no longer acts like a saw tooth generator. bug
  • LFO (Animation) and LFO (Differential) freeze on Zero Period. bug
  • OSCDecoder (Network): had problems with unpacking cascaded bundles
  • Copier (File) now also copies files that are currently in use
  • VertexBuffer (Join): fixes for BlendWeight and BlendIndex inputs
  • CountIndices (Spreads) bug fix
  • switch fix

changed nodes

  • VideoTexture (EX9.Texture VMR9), VideoTexture (EX9.Texture VMR9 YUVMixingMode), VideoOut (DShow9) have a new output named Pixel Aspect
  • Ord2Enum has new output: EnumName
  • Fiducial (FreeFrame DShow9): renamed ID output to "Fiducial ID"
  • DetectObject (FreeFrame DShow9): renamed ID output to "Object ID"
  • Contour (FreeFrame DShow9): got new input "Show Filtered"
  • Contour (FreeFrame DShow9): got new inputs "Show Filtered" and "Reload Mask"
  • DynamicTexture (EX9.Texture String) is now spreadable
  • DynamicTexture (EX9.Texture Value) is now spreadable
  • DynamicTexture (EX9.Texture Color) is now spreadable
  • QRCodeTexture (EX9.Texture) is now spreadable
  • MainLoop (VVVV) got a new input: "Improve Timing Precision" which sets the windows timer to max resolution and uses a much more precise frame rate limiting
  • Keyboard (System Global) has a new "Keyboard Spread" output and has the "KeyCode" output now spreaded
  • Change (String) got an additional pin "Bang On Create"


  • plugins support new pins: TextureOutput, RenderStateInput, SamplerStateInput
  • the DimensionNames argument on the CreateValuePin methods finally works (beware: this may brake links to pins that already used those!)
  • plugins that save data in their own inputs don't contribute to the undo buffer anymore. fixes the problem discussed here
  • Bugfix: IEnumOut inherited IPluginIn instead of IPluginOut (see link).

anonymous user login


~5d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~19d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~21d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~28d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1