» Change Log - vvvv40beta20
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Change Log - vvvv40beta20

acl(admin devvvv vvvvgroup)

released on 24 12 08

general

  • save gets more insisting, secure and expressive in its error messages.
  • copy & paste uses windows clipboard. you also can paste the xml snippets into a text editor.

fixed nodes

  • Renderer (HTML URL) now sits in its window properly and can render onto GDITexture even if hidden by another window/fullscreen
  • Renderer (HTML String) can now render onto GDITexture even if hidden by another window/fullscreen
  • OSCEncoder (Network): had a memoryleak when not sending as bundle and may have returned wrong status.
  • Kalle (VVVV) is now a proper singleton.

improved nodes

  • GDITexture (EX9.Texture) can now render with alpha channel, if texture format with alpha channel is selected (mostly useful for rendering of Text (GDI)). got an additional pin "Enabled" which allows to disable rendering independent of the connected renderer
  • DX9Texture (EX9.Texture) can now render with antialiasing (but not when using multiple rendertargets)
  • Decay (Animation) now can attack into two directions and decay back to one value, the turning point. use Terrain-pin and select "Valley".
  • HSL (Transform), added input pin to set a factor for the alpha channel

new nodes

  • Clipboard (Windows String Get) outputs the current clipboard-content see
  • Clipboard (Windows String Set) copies a given string to the clipboard
  • Lumax (Devices) - untested
  • QuickNodes (VVVV) ?

new shader

  • Bicubic.fx, high quality texture scaling
  • most shaders have an alpha pin for easy fading now

anonymous user login

Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk