The User Interface
» addons change log 45beta28-01
addons change log 45beta28-01
released on 14 08 12
Advanced Sequencer has new option to keep buffer position once we stop recording.
TodoMap current variable can be selected from main node (so learning can also be done through patch).
TodoMap gui updates when we switch learn mode.
SphericalSpreads spreaded had varying inital positions
Reader (File Advanced) index was not working when reading characterwise
Map (Value Interval Advanced) bin size was inconsisten over pins and 0 caused freeze
TimerFlop Reset pin now spreadable
Bounds (Spectral Vector) was misbehaving on binsize 0
lots of fixes on various TextureFX modules
TimerFlop: Time defaults to 1, new output Running indicating percentage until it switches the output to 1
Text EX9.Texture: adapted to new interface, should be faster when spreaded
DeCons now deprecated and (automatically) replaced by native Unzip node (Bin Versions)
Vector Size nodes( ... (... Advanced)) completely rewritten:
changed Version postfix from Advanced to Vector
Vector pin not hidden anylonger
using IStream interface: a little slower on static input with low slice count, but much faster on higher slicecounts and changing input than before
helper class is generic - resulted in some new nodes in other categories along the way
TodoMap has node to delete a mapping on selected variable.
TodoMap node to retrieve mapping info on selected variable.
CAR (... Bin)
CDR (... Bin)
Reverse (... Bin)
Shift (... Bin)
Mean, MeanSquare, RootMeanSquare, GeometricMean & HarmonicMean in Vector Versions
Bump, BlurRadial3D, Growth, Preview, RenderTargetFisheye, TransformTexture (details in helppatches)
CrossToCube, CubeToCross, CubeToPano and PanoToCube - modules for converting cubemap textures (check their helppatches to see why you need cubemaps)
many new TextureFX modules added by
30mn realtime. Merci Joreg and all the crew for this beautifull tool, merci Clemens for D.O.P.E
both, problem in ffmpeg was that windows do not have a title to grab
@kamome: you mean the patch or the Renderer? either way nothing built-in yet. You'd use sth like
hei is there any way to record gamma patch / renderer with ffmpeg ?
Hi @Joreg..I'm interested in "Getting started with vvvv gamma"
@vasilis we'll add more. which one are you interested in?
missed my chance again...sold out!!!
@joreg thanks for sharing!!
new webinar dates:
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on 27.08.12 [17:48 UTC], read 1452 times