» addons change log 45beta28-01
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addons change log 45beta28-01

released on 14 08 12

Fixed Nodes

  • Advanced Sequencer has new option to keep buffer position once we stop recording.
  • TodoMap current variable can be selected from main node (so learning can also be done through patch).
  • TodoMap gui updates when we switch learn mode.
  • SphericalSpreads spreaded had varying inital positions read>
  • Reader (File Advanced) index was not working when reading characterwise read>
  • Map (Value Interval Advanced) bin size was inconsisten over pins and 0 caused freeze
  • TimerFlop Reset pin now spreadable read>
  • Bounds (Spectral Vector) was misbehaving on binsize 0 read>
  • lots of fixes on various TextureFX modules

Changed Nodes

  • TimerFlop: Time defaults to 1, new output Running indicating percentage until it switches the output to 1
  • Text EX9.Texture: adapted to new interface, should be faster when spreaded
  • DeCons now deprecated and (automatically) replaced by native Unzip node (Bin Versions)
  • Vector Size nodes( ... (... Advanced)) completely rewritten:
    • changed Version postfix from Advanced to Vector
    • Vector pin not hidden anylonger
    • using IStream interface: a little slower on static input with low slice count, but much faster on higher slicecounts and changing input than before
    • helper class is generic - resulted in some new nodes in other categories along the way

New Nodes

  • TodoMap has node to delete a mapping on selected variable.
  • TodoMap node to retrieve mapping info on selected variable.
  • Typewriter (String)
  • CAR (... Bin)
  • CDR (... Bin)
  • Reverse (... Bin)
  • Shift (... Bin)
  • Mean, MeanSquare, RootMeanSquare, GeometricMean & HarmonicMean in Vector Versions
  • Bump, BlurRadial3D, Growth, Preview, RenderTargetFisheye, TransformTexture (details in helppatches)
  • CrossToCube, CubeToCross, CubeToPano and PanoToCube - modules for converting cubemap textures (check their helppatches to see why you need cubemaps)
  • many new TextureFX modules added by lecloneur

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Shoutbox

~9d ago

joreg: Here's what happened in June in our little univvvverse: https://visualprogramming.net/blog/2024/vvvvhat-happened-in-june-2024/

~11d ago

joreg: We're starting a new beginner tutorial series. Here's Nr. 1: https://visualprogramming.net/blog/2024/new-vvvv-tutorial-circle-pit/

~12d ago

joreg: Registration is open for LINK - the vvvv Summer Camp 24! Full details and signup are here: https://link-summercamp.de/

~12d ago

joreg: Workshop on 11 07: Compute Shader with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-compute-shader-with-fuse/

~19d ago

joreg: Workshop on 27 06: Rendering Techniques with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-rendering-techniques-with-fuse/

~26d ago

joreg: Workshop on 20 06: All about Raymarching with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-raymarching-with-fuse/

~1mth ago

joreg: vvvv gamma 6.5 is out, see changelog: https://thegraybook.vvvv.org/changelog/6.x.html

~1mth ago

joreg: Workshop on 13 06: All about signed distance fields in FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-signed-distance-fields-with-fuse/

~1mth ago

joreg: Workshop on 06 06: All about noise Functions with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-noise-functions-with-fuse/

~2mth ago

joreg: Workshop on 29 05: Introduction to the core FUSE principles, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-core-fuse-principles/