The User Interface
» addons change log 45beta27 01
addons change log 45beta27 01
Mesh (EX9.Geometry Join Subsets): create your meshes with subsets
Text (EX9.Texture): Text to texture, spreadable
GetSpreads ( " Advanced): GetSpread all types + Bin Size
SetSpreads: counterpart to GetSpread, all types + Bin Size
Replaced the old Phidget Nodes. Now more generic. e.g. Encoder (Devices Phidget) read all phidgets from type encoder.
Accelerometer (Devices Phidget)
Encoder (Devices Phidget)
IO (Devices Phidget)
LED (Devices Phidget)
Manager (Devices Phidget)
Servo Motor (Devices Phidget)
Stepper Unipolar (Devices Phidget)
drone shows or applications
? then check this super cool project of our man
Thanks Joreg! The few minutes I was able to see, very good workshops!
@NoseBleedIndustries please give us some days, we'll have an announcement soon...
I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?
unity has c# bindings for usd, under apache license:
So this would be a good reason for the usd 3D file format support it seems.
Any solution for "Allow to choose location for vvvv
@synth yes they are being recorded and will be available for future consumption
Another stupid question: Are all #NODE20 sessions recorded and accessible for later viewing in case someone missed something?
Get a fresh drink and some snacks: Live in 45 minutes: #NODE20 opening:
follow on twitter
| Page created by
, last modification by
on 24.12.11 [00:49 UTC], read 3824 times